Ménière’s disease/meɪnˈjɛərz/, also called endolymphatic hydrops, is a disorder of the inner ear that can affect hearing and balance to a varying degree. It is characterized by episodes of vertigo, tinnitus, and hearing loss. The hearing loss comes and goes for some time, alternating between ears, then becomes permanent with no return to normal function. It is named after the French physician Prosper Ménière, who, in an article published in 1861, first reported that vertigo was caused by inner ear disorders. The condition affects people differently; it can range in intensity from being a mild annoyance to a lifelong condition.
I had an idea to do a 24 hour stream at some point during the summer for charity. I wanted to do it for something that most people aren’t aware of, is chronic and doesn’t have a cure. Meniere’s disease fit the bill and it’s something that I suffer from. Unfortunately it looks like there are no legitimate charities, patient support, or research organizations that focus on this disease.
It’s an exclusionary diagnosis. This means that people who are classified under this disease don’t have all the same symptoms, don’t have all the same triggers, and ultimately end up making drastic lifestyle changes to manage symptoms or simply get through the day. I’m lucky that my episode ended on a relatively good note. I deeply wish that there was some way for me to help others who are soldiering on.
Lately on the subreddit there’s not been a lot of chatter but something that’s been getting a lot of activity is a post about physician assisted suicide. Unless you’ve suffered through prolonged bedrest or similar situations you don’t really understand how helpless and useless you feel. Imagine feeling a little dizzy when you go to bed and then the next morning you can’t get up. Can’t see straight. Can’t even move without the world tumbling around you. Puking until there is nothing and then puking more. Learning to eat while lying down because you don’t want to scare your husband by not trying to eat. Feeling like a failure to your child because you miss them walking for the first time and your milk dries up because your body doesn’t have enough fluids anymore. I won’t lie and say I didn’t think about suicide. If my initial episode had gone on for a few more weeks it might have been a viable option for me.
I’ve always been a naturally depressive person and have always had a certain amount of anxiety. I think post-meniere’s it has kicked up to 11. Every outing is a potential trigger. Every time I physically pick up my children it goes through my head as a potential disaster. I wonder now if my Dad had meniere’s (there’s not been a clear link genetically) but I remember him holding on to the walls in the hallway of our home to walk to his bedroom and my mom complaining about the hand prints. I guess I don’t have anyone else to blame for the multitude of hand prints on my walls, I can certainly see the ones that have saved me from falling throughout the day. Of which there are many.
Some other symptoms are ephasia (a loss of words), congnitive issues, and (of course) hearing loss. All of which add to the overall stress and anxiety levels along with an absolute lack of control.
So why the heck isn’t anyone aware of meniere’s or other vestibular diseases? Why isn’t there a meniere’s day? A ribbon color? A charity to rally behind?
Before and after pictures would be pretty pointless at this point. I didn’t anticipate a lot of what’s happened this month. I certainly thought I would’ve lost more than 11lbs/5kg, considering I didn’t cheat at all for the first two weeks. Then we were travelling and we tried very hard but I’m sure we went over a few times. This Saturday when we went to the movies we had to cheat; we go to the movie theater maybe once per year so popcorn was mandatory. Then there’s the matter of insanity that has been my hormones. Out of the past ~5 weeks I’ve been on my period for 3. I had no idea this was common and somewhat “expected” when you’re on keto. That’s okay, I can deal with the extra hassle of it all. But that also means I plateaued for 3 weeks. Which has done glorious things for my own motivation and desire to keep it up. As I’m sure you could understand. Combine that with the meal planning, shopping, cooking, and portion controlling every single meal we’ve eaten for the past month…
I’m going to be talking about dieting, probably a lot because I still miss cake and ice cream a lot. Oh and soda. And fruit juice…. a lot. I’d typically drink a glass or two before the show just to lubricate me enough to be relaxed and funny. You can definitely hear a difference on this week’s show (you can also hear me chugging water a few times). Back to what I was saying before I was derailed by wine. If you don’t like the idea of high fat, medium protein, low carb diets then just leave. Haters gonna hate but I won’t tolerate! (Is that a thing, did I just copy that? Eh, it’s kinda close to that brony saying, oh well I still like MLP:FiM)
So we started a ketogenic diet on Tuesday (6/24). The first day we were like “fuck, bread.” The second day we were sleepy. The third day we were anxious. Today, we’re bored.
I’ll break it down a little bit. Right now we’re eating 72% of our calories from fat. Not fake fat. Real, pure fats.
Awww yisssssss. Butter. Basically fats and carbohydrates are proportional. You gotta eat. You lower your carbs, you’ve got to eat more fats to feel full. The difference is when I eat fats my head is in less of a fog. Carbohydrates make my sleepy. I love that full, half-coma semi-high feeling; I really do. But feeling like I can finally think and being less stressed about life in general because I’m not running myself to the edge of the cliff is way better.
I killed myself for 2 weeks on a 1400 calorie diet recently. I cheated for 1 day and gained 3 lbs. I day of cheating made me gain back everything I had lost after 2 measured, depression inducing weeks. I’d pretty much resigned myself to just being fat. Fuck it. It’s not worth it and if I feel healthy, that’s going to have to be good enough. Thing is, I didn’t feel healthy. Yes, I could still play with the kids, walk, and function. But I wasn’t really happy about how big I was or how tired I was all the time.
My friends had been on keto, I didn’t really see a big change. Then his brother showed up, we hadn’t seen him for a few months and he had been on keto as well. Yikes. Lots of weight loss. And he wasn’t exactly suffering in the food department. Alright, fuck it. Let’s research.
So I did. A lot. I didn’t really understand what it was really saying. I’ll attribute that to the fact that I have little to no medical background and hardly any chemistry left from high school. But I had seen results. I read reddit, I read atkins forums, I read anything and everything even tweets from people who hadn’t even been on the diet but had heard great things. I finally found a few meal plans that seemed right and that’s what we went on. I spent a metric crapton of money on groceries (more than I usually do for a whole month) mainly because carbs are cheap. They’re subsidized by the government for Christ’s sake. Of course I knew there was going to be an initial investment for sweeteners and fats and stuff like that, that was to be expected but I really didn’t think they’d be so much more expensive than the other stuff.
We’ve eaten a lot of food. There have been a few moments when we were hungry. So we ate pepperoni. It’s 0 carbs, it’s chewy and flavorful. We were still wanting all the stuff that’s still in the house for the kids but we haven’t slipped up just yet. Except for when Ben stuffed a hard candy in his mouth without thinking and then spit it out. I’m going to say that was like 2g of carbs :P
The vertigo has been bad in the mornings, but I’m blaming that on the coffee with heavy whipping cream and all the extra salt. Caffeine has always been a trigger for me. The vertigo wasn’t too bad for the past few months because I’d been drinking tea pretty exclusively.
I miss you little guy. You’re still my best friend! (Ignore the dirty dishes, it’s an old picture)
I may end switching out to tea once I can find out if the tea I like has carbs (because there is fruit in it, but I’m not eating it).
In the meanwhile, I’m losing inches. Without losing a whole lot of pounds at the moment, Aunt Irma is in town so it’s be expected. I’ve lots 2 inches on my waist, 4 on my underbust, 1 on my hips and 1.5 on my neck. I’m definitely fitting into older clothes better, though I’m still not down by a dress size. We’re not sleepy during the day and we’re getting more quality rest. This is awesome.
P.S. I have a near gallon of fresh fruit sangria in my fridge that is REALLY mad at me. Seeking a good home? It’s been soaking since last Saturday.
We had a garden last spring (apparently it was so forgettable I didn’t even blog about it). A garden that produced a grand total of 2 edible tomatoes. They were far from being full-sized but I ate them anyways. This year we’re going even smaller thanks to reduced space and the underlying thought that if it fails at least it wasn’t a huge investment.
We’ve got 2 tomato plants instead of 6. Both are Roma variety. 3 Lettuce heads, which I think were Paris or something like a romaine. I don’t remember anymore. We’re also trying something a little different and planted 2 Bush Baby zucchini plants. They’re supposed to be more bush-like than vine-y so we used a teepee rather than a big lattice for it to climb around.
We refilled our sectioned herb pot and ended up with an extra cilantro in the green pot. Also shown: Honeybun with their outdoor picnic bench, umbrella, and my laundry washboard.
When I was taking pictures I nearly forgot about our orange bell pepper plant. We had tried for jalapenos last year and only got 1 bud to fruit completely. It was abnormally bright red and wrinkled while still on the plant so I opted to toss it after a while.
That’s the entirety of our garden this year. I’m hoping that I’ll be able to keep it in mind. The wet days we’ve been having seem to be taking care of that for me this week but I will definitely have to step it up once the hot weather moves in next month.
Had a really crappy week. There was a lot of this…
Which meant cranky kids and a not so nice environment. I seam ripped all of the bad stitching in Kiddo’s quilt and I’ve started straight-line quilting in “the ditch” ((Most of the stitches are TOTALLY not in the ditch)). I’m not too far in but I wanted to share my lovely quilting clips… Finally a use for hangers that have been removed from their heads :)
I totally didn’t do what I said I’d do. I made a backup quilt top last weekend using jelly rolls and it came out pretty good. I will resolve myself to seam rip Kiddo’s quilt during the upcoming week and maybe get started with quilting it properly! My kids also found a use for my fabric stash :P
A year ago (Holy crap, it doesn’t feel like it’s been that long) Paul Miller left the internet, The Verge paid him to write about his offline life experience after having his life be so entrenched in the tech world. Yes, I realize I’m blogging about a blogger who blogged–sue me. He came back to the internet on the 1st. Within the article there was a video documentary sort of interview thing. That’s where I got this quote from him:
I’m kind of depressive, for me that means that just sometimes it kind of hurts to be alive, it’s just like-it’s just AH, you know, it sucks that you gotta kind of do each day and keep doing the next day and, it’s just, moments hurt sequentially and when I’m bombarded, you know, with information and stimulation and I can always fill that need every time. I feel like I’m getting bored and I’m not happy so I can go and do something really quickly to kind of fill that need. I think I can confuse the issue and confuse the subject and kind of not quite understand the way I was feeling was deeper than just ‘I’m bored right now.’ It had something to do with ‘I’m deeply stressed that life goes on.’
It was something that absolutely rang true when I was watching the video that I had to transcribe it and put it somewhere safe. I don’t know that my blog is a safe place but I needed to share it.
I also teared up when his niece thought he just didn’t want to Skype with her for a year. So sad how kids take things so personally but generally never talk about it.
I have a lot to cover this week and I thought it would be best to just do one big post.
Finished Honeybun’s quilt first. I mixed hand quilting, freemotion, and tying to get this one together. Instead of a separate binding I went ahead and just rolled the backing around and straight stitched it. I was eager for her to be able to use, play and cuddle it so I rushed it a bit.
I’m also nearing the end or am forced to since the baby shower is on Saturday but I’m trying so hard to get this quilt done that I’m thinking of skipping sleep tonight. It’s a very simple quilt based on the Ragged Squares tutorial by Amanda Jean. I’ve done it for my last shower quilt as well and it feels like it came together a lot nicer this time around. Might have also had a lot to do with a new machine and a LOT more experience with sewing than I had more than a year ago. I’m still not super happy with the freemotion quilting I did on it but it’s better than nothing. (yes it still needs thread trimming and all the rest of that stuff)
Really hoping to sit down and seam rip Kiddo’s quilt, I know that’s been on my todo list for a few months now but with doing the podcast, raising kids, keeping house, and all the rest it’s been pretty impossible to not neglect something in order to work on something else. I saw a some e-card thing with a man on the phone saying, “So-and-so is quilting today so you might want to bring paper plates, food, and a table to eat if you’re coming over.” That’s what basically happened last weekend when I was at my machine for the majority of time. Funny stuff.
Celeste and Allona once again go over the news for GW2 and even have some news for GW1! HAPPY 10TH BIRTHDAY FACTIONS!
What We Did This Week
Challenge missions in GW1 with Irish Dog. We did CRAY good at the Dajkah Inlet. Went through 5 full times!
Crammed a bunch of dailies in right under the wire… gots to get dem 2 golds!
Epic(cally long) Arah, Mursaat path run, which was super fun and challenging because we didn’t have a sherpa with us.
Still going along for Astralaria. SOOOOO SLOOOOWWWLLLYYYY
Still going along for Horologicus. SOOOOO SLOOOOWWWLLLYYYY
Used the wonderful revamped LFG tool to get in a pretty amazing Dragon Stand meta, and then — after playing all they way through to near completion — the game crashed and I couldn’t get back in the map. Placement saving for crashes needs to be extended a bit. Just, like, for two minutes. I was a sad llama.
Goofed around on ele popping in to other maps and doing stuff like finishing hidden garden jp
Finished up reaper — TANGLED DEPTHS IS SO FRUSTRATING.
Mike Zadorojny – Lead Designer on “Expansion 2” – “We took the entire Expansion 2 team offline for a month to go back and work on the HoT maps”
A: Good call
Byron Miller – Designer on the Raids Team – Raid lobby instance and the DPS/Special Forces Arena and LFG
Making the maps feel more rewarding and allow players to chose how to play the game again. Flooding maps with more chests. Made a conscious effort to reduce bags in bags.
MIKE ACTUALLY CALLED IT BAGCEPTION.
A: Yussss. I totally noticed that!
Achievements – New Dailies – To help introduce new players to some old content (like minidungeons) and to allow veteran players to mentor maps, jp’s, etc. Dungeon dailies were added and they’re hoping that the game mode comes back into favor within the community now that it’s been given a rewards boost and a place in the daily rotation.
Not all jumping puzzles and not all adventures are in dailies
A: I am loving these additions to dailies!
DPS Arena – We’ve got a playerbase that’s in need of this deeper dive and work on mechanics and rotation so this was a logical step to bring this in for them.
Those with a commander tag can adjust the stats and boons on your whole team rather than just yourself and you can toggle pulsing damage in the area of the golem.
A: I was impressed with these additions
Every 20% HP, the combat log will spit out your damage done, the time taken and the calculation of your DPS.
Very high stakes right off the bat with raids, this is meant for those trying to learn.
It’s for individuals who chose to focus on improving their playstyle in order to enhance the overall raid/dungeon/pve experience of their group.
LA tour guide is sad because of the constant reminder of her own failure.
McKenna Berdrow – Game Designer – fractal backpiece, scribe rebalance and wvw rewards
Ben Arnold – Content Programmer – cliffside fractal, bug fixes for fractals, and the changes to help standardize lifesteal
Scribing – Simplified recipes, readjusting drop rates on items that were clearly expensive but it wasn’t clear as to why, a huge shift in thought was also to make it friendly for players that weren’t necessarily getting help with materials from their guild. Assembly device – has been tuned down to be faster.
Fractals – better daily achievements, Trickle down achievements (do a Tier 4 fractal and get credit for the other ones of that type), Better rewards, mistlock instabilities – a major issue with balancing fractals has been fixed, scaling as it stands isn’t what they had in mind with just making the fights take longer by requiring higher damage which is why the mechanics are being changed on a lot of them to bring it in line with being more challenging rather than a timesink.
Infusions were planned to be fixed but got cut because of technical issues.
Tyler Bearce – Game Designer on WvW
Karl McLain – Game Designer – skills, balance update, effect LOD
Provision Master – canned foods are really cute. I like the theory behind it with it being an army ration style change
WvW Reward Tracks & Participation
Population Imbalances – world linking means not as many tiers are needed
Effect LOD – very basic projectiles like a red line, taking out extra particle effects so that everything is still visible
Skill Balance – 10 target max for wvw –
Desert Borderlands – trying to change high impact, low risk changes on the map
Public poll – vote on what needs to be fixed next, ‘we want to focus on being stewards rather than directors’
Hugh Norfolk – PvP Designer – Map Pain points
SpiritWatch – capture the flag and conquest mechanics at the same time – slowed the orb respawn – gave orb a transform to give class equality – map is in beta
Skyhammer – a lot of changes based on forum feedback – cannot fall off the map and die unless you’re at the skyhammer – it was very punishing to be knocked off the map edges –
the skyhammer itself – periodic – every 3 minutes – a larger platform – neutralizes the points as well
Stat amulets – very offensive and the impact has to be looked at from all builds and from wholistic balance perspectives
Anet_AndrewM: “I didn’t put this in the update notes since it wasn’t meant to go live yet, but since it apparently went through, we added the Bloodbound weapons, Shadow of the Mad King weapons, and some weapons with no way to get them anymore like Scarlet’s Kiss to the mystic forge as possible rewards for combining rare weapons.”
Celeste and Allona once again go over the news for GW2 and even have some news for GW1! HAPPY 10TH BIRTHDAY FACTIONS! Audio Version What We Did This Week Allona Challenge missions in GW1 with Irish Dog. We did CRAY good at the Dajkah Inlet. Went through 5 full times! Crammed a bunch of…
Scribing Revamp to make it more cost effective and less punishing
Effect LOD – toggle on to use reduced visual effects from allies’ abilities, off to have the original skill effects return
Profession-specific ground targeting
C: I really love this, it makes it feel a lot more polished even though it’s a small thing.
Profession changes generally land on the positive side towards the effect of making improvements to the overall playstyle of the class
“Added an NPC in Lion’s Arch, Soothsayer Jacinda, who will attempt to restore characters who have become stuck in chapter 7 after the “Forging the Pact” story step and who have no active quest as part of their personal storyline.” You might have gotten a letter from her
“Amalgamated Gemstones: A new Mystic Forge recipe involving globs of ectoplasm has been added to obtain multiple amalgamated gemstones at one time. Additionally, mystic forging crystals (tier 5 gemstones) or orbs (tier 6 gemstones) now have a rare chance of giving an amalgamated gemstone.”
Max level boost
all heart of thorns owners, not planned to be released through the gemstore
delivered to the player through a new shared inventory slot,
one time free shared slot,
will take you to the silverwastes and put you next to a character,
new build, specs, and everything will be unlocked to a viable build.
If you have an existing lv 80 on your account you’ll be earning central tyrian mastery points, if not you won’t be.
You cannot leave the map with the character until you decide to undo the boost or make it permanent.
Exotic equipment that you were auto-kitted with will be removed but rewards earned while playing will stay with your character (if you choose to revert/undo)
Introduced as a way for you to experience all the professions at lv 80 and find the one that really works for you, yes you’re stuck in silverwastes but you get to do all the events there and keep the loot.
HoT Maps Changes for VB, TD, and AB
2 phases – lots of events and organized fight meta
Removed the reward coordinator, doing any event will have a bonus reward associated with it. Bouncey chests are back for clarity of reward rate.
Bagception has been improved
Canopy bosses in VB will allow you to choose your own reward from a loot box
“There’s a lot more chests, there’s a lot more keys, there’s a lot more currency coming from the event chains… overall [on those maps] everything you do will you give you a lot more access to those rewards and you’ll come across those chests a lot more frequently as well.” – Mike Z
More WPs are permanently available, now more than 1 wp are being made available when you first access the map
Major roads/paths between wps have been cleared to have fewer enemies so it’s easier to travel through the map
Nightcycle begins with all daytime cycles being unlocked by default.
C: I feel like this really negates the point of doing them to help establish a foothold but it does mean that people aren’t feeling locked into having to do specific events in order for the map to remain playable at night.
Adventures are easier to access – shooting gallery has remained the same because the context of having it open when there are enemies present just didn’t work –
Timer and rewards have been reworked
Mastery XP has been increased
Airship Cargo, Exalted Chest, and Supply Cache have been added as vendor purchasables for your home instance
Rebalanced Hero Challenges to be easier for solo players
Diminishing returns has been removed from heart of thorns maps
HoT Changes for Dragon’s Stand
Everywhere but the final boss area is accessible as soon as you walk into the map
Juvenile Tiger and Electric Wyvern are available as soon as you access the map – no events necessary
Wyvern has been moved to the center lane area to be accessible
Vendor that is normally at the end of DS is available at the beginning of the map with all the rewards that were available at the completion of the meta
Noxious Pods have been doubled and are visible through terrain
Pods will also spawn in outposts after they’ve been claimed by players
LFG and LFM for Raids
Achievement Hunter category
In Lion’s Arch
Access to all raids via portals (indicates they will be working on additional raids after Thicket)
C: LOL at the crying Tour Guide
Special Forces Training Arena – test out your own build, your team’s build or just try something new with a completely customizable golem opponent as well as unlimited boons and bonuses for your character
Daily rewards doubled from 40 tokens to 80
Infinitely repeatable achievement – 8 paths of your choice, 5G and 150 tokens of your preference
Aetherblade path – Clockheart – increased the drop rate on all unique weapons from this boss
HoT maps are now included in dailies
Specific mini dungeons, specific dungeons, specific jumping puzzles
There were a lot of great answers when Devs took to reddit to have an AMA about the Spring Quarterly
Update schedule: As to legendaries, we can’t sustainably develop them in the form we had been, so they remain a question mark. Let’s get some Living World under our belt, then see what makes sense.
WvW: Will not release world pairings in advance to reduce gaming the system.
PvP: Today’s balance patch will make up the vast majority of balance changes prior to Season 3’s start.
Fractals: No more plans for fractal leaderboards, New fractals later this year.
Class balance: Development of build templates will occur in WvW first and if it goes well sPvP will get it too.
Raids: We are actively discussing an alternative mode for raids (easy / hard), but we have not finished our investigations or finalized any decisions.
Misc: No way to add clothing/leather nodes like wood/ore but we are looking at adding direct methods to acquire them like the map reward changes we did a while back.
Misc: Inventory resizing bug has been a notoriously difficult to fix bug. It’s inconsistent. If anyone is able to find a series of actions that can cause it relatively consistently that could help a lot if posted to the forums or Reddit.
Misc: Daily completion now giving 2g – We felt we had some room for increasing player income without risking major problems but we will continue to monitor the situation. Most wealth in the game is generated by people who are very proficient at generating wealth. They can bid a lot for what they want, because they have a lot of gold, and that process drives inflation. Meanwhile the broader player base is just getting by. So we keep a close eye on how much gold can be generated from extreme farming, but at the same time try to provide a decent income to normal players.
Best Misc: They are not sure where the Revenant beta weapon skins went.
Surviving The Mists
The Spring Quarterly isn’t the only news going on for GWR. We’re very sad to announce that Ultra has recently moved on from Guild Wars 2 and we wish him only the best and would like to thank him for approaching us with this fantastic idea for a segment. Surviving The Mists will return Soon™ and we appreciate your patience as we transition to a new cohost.
So, Particle Shift, Irish Dog… you will hear your game entries on the next StM; and Bane, thanks for the WvW questions, those will be answered next StM as well!
Celeste and Allona sifted through the April Spring Quarterly update patch notes… all 17.7K words… for you. They also have some news close to home. Audio Version What We Did This Week Allona Got the (now defunct) core fractal cheevo done under the wire Got the SAB Course Load cheevo done… so I have…
Note: No YouTube video this week. It just wasn’t in the cards.
Celeste and Allona have to play some catch up on GW2 news after slacking off last week (such slackers!). As well, it’s time for another segment of 5on5 where they talk with Edward “Screenager” about the upcoming Foostival in the UK!
What We Did This Week
Got a bunch of the core fractals done for the cheevos … lots more to do!
Farmed bagaggedon a couple times. (This is where I explain bagaggedon)
SAB a bunch with a bunch of different folks. The first night of SAB I saw Josh in the lobby!
Not … much else GW2
SAB World 1 in infantile mode… yep, that’s as good as it’ll get for me lol
“We’ll have to retire two of the current achievements, Casual Fractal Hero and Core Fractal Hero. While we’ll introduce new achievements to replace the ones we’re retiring, any progress made toward the old achievements will not count toward the new ones. If you’ve been working toward the old achievements, you have a few weeks or so left to wrap them up.”
Scribing revamp is incoming so don’t bother levelling it right now
There will be some improvements to the Desert Borderlands before they bring back the Alpine borderlands after the April quarterly update (they won’t have enough time to polish alpine before the update happens)
“after shipping Chuka and Champawat, I’ve asked that we indefinitely suspend work on new legendary weapons. This team of developers will instead shift their efforts back to Living World style content, building new journeys and events for everyone to participate in.”
A: Pretty glad I decided to start on Astralaria. Also I am so intrigued by this weapon name! I read on the wiki that there were tigers in India and Nepal by these names.
5 On 5 With Edward “Screenager,” planner for Foostival UK
Note: No YouTube video this week. It just wasn’t in the cards. Celeste and Allona have to play some catch up on GW2 news after slacking off last week (such slackers!). As well, it’s time for another segment of 5on5 where they talk with Edward “Screenager” about the upcoming Foostival in the UK! Audio Version…
Celeste and Allona discuss the news of GW2 and – wait for it – they talk about GW1 too! Like, they played it. Recently. Also, Ultra returns to go over PvP news, tips, a new challenge, and another ever-popular StM game!
What We Did This Week
Fractals … AR up to 129! PFL 49! Last night we completed ALL the daily fractals, even champion!
MoCK’s guild night was FUN-FILLED … Fungeon(s)! Fraggles! Missions!
Some more of the HoT story on alts
Haash Tag, Hunter, Panther and I did a bit S2 cheevos. I was able to complete Seeds of Truth! I made Dodgy Crowd my bitch.
Finished off all the masteries in Tangled Depths.
Hopped into GW1 with Celeste for a bit today! 5yo pre-searing lvl1 necro … yup. But now lvl 2!
And tomorrow I am back to work so expect less from me.
Berg, Narella, and Zane have found some new tricks and can now escape from the prisoner’s cage if they get stuck.
The Squad UI now displays the number of members currently in the squad.
A: Ooh, this is nice QoL
Longbows and short bows wielded in preview are now held in the left hand. This is to be consistent with how your character will actually hold the bow in the world.
World vs. World
Guild Claiming—Cloaking Waters: Reduced stealth duration from 1.5 minutes to 1 minute. Also fixed a bug that allowed the fountains to be destroyed, preventing the fountains from providing stealth to allies.
Fixed a bug that caused keeps to mark nearby enemy players incorrectly.
BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions
The total number of bank tabs allowed has been increased to 14. Two additional bank tabs can be purchased in the Bank UI or in the Upgrades category of the Gem Store for 600 gems each.
A: I WAS ESSITE TO READ THIS!
Added a new Ironclad Appearance Pack. This pack contains 1 Ironclad Outfit, 1 Ironclad Glider, 1 Immortal Weapon Choice, 1 Total Makeover Kit, and 5 Black Lion Chest Keys. This pack is available in the Style category of the Gem Store for 2,000 gems.
The Ironclad Glider is now available in the Upgrades category of the Gem Store for 500 gems.
The Ironclad Outfit is now available in the Style category of the Gem Store for 700 gems.
Bunny Ears have returned for a limited time in the Style category of the Gem Store for 200 gems.
A: Bought! Actually I forgot to mention on the last show I had been chatting with Nogginbonker about the possibility of wizard’s hat or bunny ears returning … and look at this!
Bundles of items in the Gem Store will no longer be affected by sales on the items inside them and will not consume the individual sale if purchased. Total purchase limits still apply.
To prevent players from being unable to start their personal story, the Royal Terrace Pass and Captain’s Airship Pass can no longer be used while in the first personal story instance.
The Butterfly Harvesting Flute now properly grants swiftness when used with an Item Booster.
Unauthorized visitors to the Havok’s Heir will now be forcibly removed. Please have your pass available for inspection.
Condi pressure – Okay, so conditions are an ever present nightmare in pvp it seems like. So how do we deal with condition pressure? First, you need to look at all your condition management options within your build:
Utilities – easy sources of condition management. Fire the skill and typically you have condi clears and other effects. These can often be combined with your…
Traits – not just the primary ones, but also look at your sub traits. There are often sources of condi management there and you need to be aware of how to activate those.
Combo Fields – these aren’t so obvious, and they are sometimes difficult to pull off. Blasting water fields gives AoE heal to you and your allies and using a leap finisher in a water field gives personal healing. Both of these are good to help mitigate both condition and direct dmg pressure. A nice trick though is to use a whirl or projectile finisher in a Light field. Projectile finishers remove a single condition from you and a whirl finisher will send out cleansing bolts. The meta scrapper build right now uses the elixir gun and hammer. A good combo is Egun 5 -> hammer 2.
Healing skills – okay, you’re running around in a BL or playing some sPvP and all of a sudden you’re beautiful buff bar lights up with more red than santa’s wardrobe. DON’T PANIC AND USE YOUR HEAL TOO EARLY. There are several classes that have skills that will light you up with conditions but won’t apply very many stacks or the conditions applied are low/no damage. So take a ¼ second and check the stacks on you, see how quickly your health is ticking, and then decide when to use your heal skill. This also goes for condi clears, don’t get baited into using them too early.
Challenge – The big 50 – okay folks, everyone is complaining about their boredom with the lack of content released so we’re gonna take this time to focus on perfecting our gameplay. This challenge is called the BIG 50, what I want you to do is take one of the meta builds and play 50 games with it. Why do this? 50 games isn’t a whole lot, but it’s enough to get comfortable with a build to know its ins and outs, strengths and weaknesses, and also how you can adjust a part of it to suit your playstyle. You have 1 month to play 50 matches, that’s 2 per day, <30 minutes. You can do it. And you will do it. And you will get better.
Game – The Ministry of Entertainment has decided to build a theme park in one of the Maguuma Wastes (Heart of Thorns) maps. You are to decide which map this theme park will be in and additionally you will describe some of the big features of this theme park. Features may include but are not limited to: Rides, rollercoasters, bizarre attractions, food, drink, and shows!
Celeste and Allona discuss the news of GW2 and – wait for it – they talk about GW1 too! Like, they played it. Recently. Also, Ultra returns to go over PvP news, tips, a new challenge, and another ever-popular StM game! Audio Version What We Did This Week Allona Fractals … AR up to 129!…
Celeste and Allona say stuff about the news in GW2. All the stuff. Talking. Yup.
What We Did This Week
I made The Device! I had been able to get above 1k gold … after buying the 10 Elonian leather I needed to finish tier 1, I am now much lower than that.
Fractals! One time I went in with someone who listens to the show who sent me a whisper asking if I would join … they caught me at a wide-open time so’s I joined! We tried a champion level Cliffside which went DREADFULLY! We tried, guys … we totally tried for waaaay long. Way long.
Related to fractals: As of last night, I am up to 109AR. WOOO! Although to do that I am mixing exotic and ascended armours. If you are a l33t player, don’t yell at me.
Started the HoT story on an alt with Hunter and Panther. After barrelling through the first time and having a break, it’s nice to go back in and experience it again. Also, unlike the first time though, I totally cried at the one point in the story.
Missions with Maven only this week
Speaking of missions. I have made it my mission to map ALL of the Rata Novus instructor locations! I’ve looked all over the interwebs and people just nab the 10 easiest ones and call it a day. I have found 19 … which makes me think there’s 20 and I’m missing one. Update to last week, the one that I talked about, I was finally able to get there, with Hunter’s help. I sort of feel like we went about it wrong, but got there regardless. Also, there should be an achievement for reaching all of them (and who knows? Maybe there is)
Teq a couple times too
I got a mini bonebreaker too! Thank you mystery person!
Absolutely nothing. I managed to login today and see if I had any mail. Which I did! Someone sent me a mini bonebreaker :D
Been thinking about finishing my Legendary Defender character and playing through prophecies and the bonus missions again
Slothasor was the main focus (marketing/PR-wise) mainly because they didn’t want to spoil the white mantle element
White Mantle History Time!
These guys being around for a long time. in GW1 the White Mantles were big part of the Prophecies. They start off as nice people but then they turned out to be not so nice.
While those outside the White Mantle may think they are evil, those within the organization believe in their cause.
White Mantle were responsible for pushing the Charr out.
Saul D’Alessio met the Mursaat and founded White Mantle after. The Mursaat told them they were gods and they would lead Kryta to glory against the Charr. Saul disappeared after victory against the Charr and was taken by the Mursaats.
War in Kryta bonus mission pack takes place a few years after Prophecies. The White Mantle were desperate to keep power after losing their leader/gods and were willing to perform evil acts to accomplish their goals (some of which are good, others are questionable).
The Shining Blades are a rebel faction who opposed the White Mantle and they supported Salma, King Jadon’s illegitimate child, who became a priestess at the Temple of the Ages.
We tapped into the White Mantle in the Living World storyline and then continued it in the raids.
In Brisbane Wildlands there is a Fort Vandal where there is some White Mantle activity. After Mordrem forces broken that fort down, you are able to go in and explore the stuff inside, including a broken Asuran gate. You get a hint there these people have maybe gone into the woods and you realize that Salvation Pass might be this wood (since there is also an Asuran gate there).
If you want to learn more about the White Mantle story, read the GW1 wiki on it. OR PLAY THE GAME.
Disclaimer: they won’t be answering every question that was leftover from GW.
3 wings, it’s a story that “we wanted to tell” and “enriches the world of Tyria”
Third wing’s story is in “revisions” status
You can go into a cleared instance and study all the lore and extra stuff
C: I still don’t see this as a viable solution for ppl who are loreseeking but whatever.
This is a great thread. It’s constructive. We’re all reading it and referring to it in team discussions.
As we said in the AMA, our top internal priorities have been population balance and rewards. From this thread, your top five priorities are, in order:
Stability & skill balance
Fix or revert DBL
Yes, we will take the feedback and make stability, general skill balance, and fixing/reverting DBL our top priorities. We’re not currently working on scoring and that has to be a longer-term project.
Karl is working specifically on WvW-focused skill balance. He’s looking for the wins for WvW that don’t screw the rest of the game.
We’re investigating whether to fix or revert DBL. They’re both a lot of work. These next couple days will be your last chance to give feedback before we make a decision, so speak now or forever hold your peace.
I want to reiterate that everything we work on either ships in April or starts beta-testing on Live servers in April. We’re locking down dev work for the April release soon — next up is localization, QA, integration and regression testing — but we’ll extend the deadline for WvW skill balance.
There is one thing that doesn’t need to get wrapped up into the April release: Friday night resets. That doesn’t require a Live build. We’ll do it.
A: There seems to be positive feedback regarding this post … so far …
C: Like you, I’m somewhat waiting for the cracks to burst forth with salt and lava
Ask an Asura and Surviving the Mists Double Shot!
Follow up message from Praise Mordy
“Hello there, here is the result of my 3-hour study today from helping people in Queensdale: the idea from Celeste works very well! I also mention in chat that it takes me a while to answer and that I may only be whispered by new players or by veterans who want to help out.”
Highly Elevated wants to know how this all came to be?
“I think you guys are great co-hosts. You work well off each other’s energy! How did the show start?”
A: I listened to a GW/GW2 podcast. They mentioned on the show about needing a guest host. I replied to a follow-up tweet. The end.
C: The show started off after I’d been blogging about LOTRO (the biggest show on the network at the time was LOTRO Reporter) and Chris had been focusing on getting some class guides together. He’d found out that I was an avid GW player and tasked me with writing a series on how to best fill your Hall of Monuments in preparation for GW2. Eventually it turned into a show. The first 100 or so episodes are with Chris and I. It’s just kept rolling on like the hype train for the last (almost) 5 years. Allona came into the mix as a guest and we just got along thick as thieves… or blademasters you might say ;)
StM game submissions!
I Be Storage was feeling the love
Ok here is my submission for a title in Game
Tier 1 Obtained by
Filling all them hearts with love on the World Map – Task complete
Find the Enchanter Key to unlock any heart
Obtain 250 Jars of Harpy Pheromones so there will always be love around
Craft a Black Diamond Ring because who does not like a big diamond ring
Collect 250 Passion Flowers because hey, flowers!
Collect all 6 Personal Story Heart Rings proving you have all the virtues of a lover
I think Particle Shift likes these games or something. :)
Greetings Prodigiously Potent Podcasters,
So titles for marriage. Golem please compile hypothetical titles for different relational situations, exclude profane results from the list.
Title “Treaty of the Heart” How to acquire: Human and Charr marriage
You think Logan an Ry… naa
Title “Well Loved Test Subject” How to acquire: Any other race than Asura marrying a Asura
Nothing says love working together.
Title “LFL (Looking for Love)” How to acquire: 10 Denied marriage proposals.
Ha a-ha I totally don’t have this one, next!
Title “Playing solo” How to acquire: 2 characters of the same account getting married.
Is that cons*Profanity filter engaged resuming list*
Title “Battlefield Love” How to acquire: Get married in Stonemist Keep
Well there are worse places.
Title “Addams Family Relation” How to acquire: Get married at Altar of Murdered Dreams in Orr
I wish I could say there are worse places, sadly none come to mind.
Title “Cuddle Bear” How to acquire: Use Norn racial transformation during Marriage Ceremony
And I though Charr shedding was bad
Title “Old Ball and Chain” How to acquire: Get married in the Citadel Stockade
You mean not every Charr gets married there?
Title “In the presence of Royalty” How to acquire: Get married in the Queen’s Throne Room
That just sounds expensive
Title “Bridezilla/Groomzilla” How to acquire: Get married at the one use consumable Guild Altar.
That doesn’t sound so bad. Let’s see Guild Altar Recipe: Scribe 400 Gift of Metal, Gift of Entertainment, Gift of Magic, and 3 Grandmaster’s Finishing Kit, nope nope nope nope nope all my nope.
Title “You and me and fiend makes three” How to acquire: Marriage of two necromancers
I..I can’t even
Title “Burning Love” How to acquire: Get married in Maelstrom’s Bile
Ohh sounds hot.. get it? hot with the lava? Humor not found please restate. Never mind
Title “Guild of Broken Hearts” How to acquire: Divorce 100 characters
Title “Drunk with Love” How to acquire: Both married while under the intoxicated effect.
Juice, it’s not just for the reception!
Title “Love is Confusing” How to acquire: Marry a mesmer
Stacks and stack of love!
Title “Testing the waters” How to acquire: Both married while under the effect of a quaggan tonic
I thought I had the profanity filter on
Title “Love Ritualist” How to acquire: Conduct 200 wedding ceremonies on marrying couples.
Title “Legendary Proposal” How to acquire: Propose to a member of Destiny’s Edge
I’m hoping it still counts if you’re turned down.
Title “I’m with Bookah” How to acquire: Asura marrying a Human or Norn
Marrying down for SCIENCE!
Title “Took the Plunge” How to acquire: Get married in the Verdant Brink Canopy
Unlock glider mastery before this one or it’s a long way down.
Title “Party Love” How to acquire: Same character marries 5 or more characters
How does that work?
Error commencing dump of cache
Fine, not like your memory cache would have anything except, OH NO GOLEM HALT! Don’t dump the results skipped by the profanity filter!
Title “Casual Attire” How to acquire: Get married without wearing armor, weapons, or an outfit.
A ha ha, you’re not stopping are you?
Title “Grey” How to acquire: Get married wielding a piece of the Merciless weapon set.
Is that some shady reference I don’t get?
Title “One with Nature” How to acquire: Ranger marry their pet.
No no nooooo noooooooooooooooooo, golem shut down
Title “Cubs? Nooo” How to acquire: Same sex Charr Marriage
That’s just insensitive
Title “They are how old?” How to acquire: Any other race than Sylvari marrying a Sylvari
Plants get married? How does that even work, is it just a platonic marriage?
Title “Bedroom set” How to acquire: Both married while under the effect of Endless Mystery Tonic
Now who is failing at humor, a furniture tonic…
Title “Preposterous proportions” How to acquire: Norn and Asura marriage
Well that doesn’t seem so bad, a nice strong large lady. Wait if it was OK golem time to soak your memory core in bleach.
From Irish Dog
I Swear I’m Not Looking Looking at the Armour – earn 2500 skins
All By Myself (in the tune of whatever song that is) – Spend 24 hours in total waiting in LFG or PvP queue
I Go Down, Then Get Up Again – get stomped 2000 times
Rhatha (from Twitch chat) / Rashar Kelarra
Charr are very practical when it comes to communal child rearing, thus their title will be the Fahrar Repopulator. To obtain this distinctive “honor,” you must socialize in their great tradition – no, no, put down the axe.. we mean sharing drinks! The achievement begins innocuously, asking you to simply buy a drink for another Charr of the opposite gender. Little do you know the long road you’ll need to tread to be awarded your illustrious title! Given the capacity for drink held by the citizens of Tyria, as evidenced by recent holidays, you’ll only need to do this, say, ten thousand times or so to fill the fahrars to the brim and claim your reward.
The High Legions assume no responsibilities from injuries related to overexertion while chasing this title.
Celeste and Allona say stuff about the news in GW2. All the stuff. Talking. Yup. Audio Version What We Did This Week Allona I made The Device! I had been able to get above 1k gold … after buying the 10 Elonian leather I needed to finish tier 1, I am now much lower…
So ‘Who needs news? Not us!’ was the name of the last episode. This week? Hey, have a ginormous, awesome AMA with ALL THE NEWS; some good, some bad, some sad…but NEWS! There was so much to go over that this week is basically all ‘Report from Lion’s Arch’.
What We Did This Week
Started Astralaria. Early days still. I’m at the point of getting all the Zinn’s stuff done in Rata Novus, and I’m doing the Rata Novus trivia as much as I can
Got some achievements done: A Study in Gold/Herta, and The Longest Glide
Much to Hunter’s delight, I finally completed the mastery for Itzel poison
With that I was able to map complete Tangled Depths
Had a couple go’s at Tequatl
More fractalling… even got a couple of the champion level dailies done (even though my AR is too low for it). Oh! and got an ascended shoulders drop. Just need to make three pieces to get Allona to full ascended!
First up was the sad news that Colin will be moving on from ArenaNet after 11 yrs. How will we live without his radiant smile?!
Solid numbers on where developers are and what they’re working on: 120 on the live game client, 70 devs on expansion 2, 30 devs on core teams that crossover between groups.
Live devs include: PvP, WvW, Fractals, Raids, Living World, Legendaries and more
A: This was a nice bonus bit of knowledge.
There are a couple things we’re focusing on going forward. First of all, sustainability. We don’t want to shift back and forth, so we need to make sure Expac2 doesn’t need us to pull down Live devs and vice-versa. Second, quality. When we’re shipping every two weeks, we just have to ship. But going forward it’s much more important for us to be proud of everything we ship, and for you to be proud of everything we ship, than to hit a specific cadence.
A: We mentioned before how the 2-week cadence, while amazingly ambitious and commendable, seemed way too onerous on the developers.
Story Journal Will Continue: The Story Journal was created as a way to provide story content to players in a way that they could control the pace at which they choose to play.
A: I love the story journal … It’s nice to go back and read through them. Sometimes there’s tidbits that I missed and other times it’s just nice to have a refresher
New specializations will be packaged [exclusively] with expansions.
Current Hot Maps seems to push players to just do group event content rather than free-form exploration. That is not our intention. When we make maps we try to make them great both group events and exploration
A: I question whether that was their intention or not honestly. I run through the HoT maps solo a fair bit, but I can’t say I ‘explore’ them… that said, I love the HoT maps.
A fix will be incoming with the problem of leaving a map with progression and getting placed into one that has none.
Making every map a multi-hour zerg was not what they were intending with HoT. There will likely be tweaking to correct these sort of issues.
A: Again, pretty sure this *was* the intention. I recall someone from Anet (may have been Colin) saying that they were making maps that you spend the whole time playing in over a course of several hours.
Paraphrasing: ‘We’ve heard our maps make the casuals angry, we heard you but the existing maps will likely stay the same’
Adventures availability will be addressed in the April Quarterly release.
HoT daily achievements are also on the docket for a near future release
A: I’ve heard a few people mention they were surprised HoT maps didn’t have daily achievements
Again, Apostle and Tribal armors are mentioned as coming but without any timetable.
LWS3 will have the ability to gain gear from/for HoT
Armor sets are one of the most time consuming things we make for GW2. Each set has an incredible amount of detail and customization, and then has to be fit to very disparate rigs. That’s a big part of why we did the number we did for HoT. That being said, there are plans for more reward armor sets in the future
Ten times more effort to make an armor set versus an outfit
Legendary weapons are still being worked on for future releases, the next two that are closest to release are Shortbow and Mace. They will be out with “packaged releases” aka quarterlies.
C: At this rate they’ll all be out after the next expansion!
“Did the Legendaries team just get created briefly before launch? Because we’re closing on 5 months since HoT and 3 legendaries have been released. As something that was promoted as being apart of HoT, I guess I expected more. Arenanet really fell down on this one. Not to mention, the shortbow and mace are almost done? Because those are the most sought after and used weapons I guess?” – Hunter
Legendary armor will be awarded exclusively through raids and there’s no plan to change the acquisition of them.
A: I’m okay with a specific look available only through raiding, but not really cool with it being the ONLY source. I think having alternate ways to get legendary armour. If each game type had a different ‘look’ of legendary armour, that seems so fair.
We have delinked Fractal backpieces from the leaderboards and can release it sooner. It took sometime to undo the link to Fractal leaderboards and now we are testing it to make sure everything works correctly.
Living World Season 3
Should be starting around July
LWS3 will require the unlock of HoT on the player’s account.
It will pick up after the end of HoT and focus on filling in a lot of story threads that were started there. The egg and Rata Novus are mentioned specifically.
C: All of this matches up with Hunter’s prediction from our end of year show – “I think Living Story season 3 will start in mid to late summer, or early fall. It will likely function as a an epilogue for HoT in the beginning and then begin the prologue for whichever dragon Arenanet chooses to smoosh us against. It will likely introduce a new map, but in the case of season 3 I’m predicting a singular new map, that will slowly be unlocked akin to dry top’s slow unveiling. Likely larger in size than silverwastes or dry top, I’m predicting either an arctic climate or a desert climate. Despite my prediction last year of more desert areas, HoT didn’t end up being very arid at all, so I’m still expecting more desert maps.”
Team loves weaving long established lore into our new story, and we’re excited about a lot of ways that we will be doing that in upcoming releases. Magic in Tyria is broader than dragons.
C: +1 for all The All theories and Dragons are not Stars In The Sky discussions
We have a long term plan for the story and not just brainstorming things along the way. That being said, there are many ways for us to get to the big milestones along the way, and with every new release/season/xpac, we always do a lot of brainstorming on the best ways to get us there
Expect to see permanent changes in the world, that can happen in new maps or old maps akin to how LWS1 unfolded
A: What city will they destroy next?! Rata Sum!
Living World can still happen in Open World events and that’s something we can expect to see again with S3
Dungeons are Dead (with a capital D) but they’re going to have someone check in on and maybe ease up on how heavily it’s been nerfed down rewards-wise.
Fractal Leaderboards have been suspended, it just never really worked with the way fractals work currently.
Currently developing new fractals, they’re still in early prototype states and won’t be ready until well after Q2/April update.
We’re looking into making certain existing encounters into fractal content, and have found one that seems promising. Claw Island would be fun. Maybe at some point? Mechanically though, if we convert existing content into Fractals going forward they will definitely need a mechanical tune-up. What works well for a Living World instance doesn’t necessarily make a good Fractal.
To make high level fractals more challenging, we’re borrowing a page from Raids here with things like phase transitions and different attacks, which will then become more challenging at higher scales (e.g. larger AoEs, shorter breakbar windows, more punishing attacks when you fail to dodge, etc.) We are looking at both doing this for new Fractals and reworking old Fractals to incorporate these things as well. It will take us some time to get to all the old Fractals though.
Instabilities: We agree than many of the ones live right now are more frustrating than anything else. We really want Instabilities to be something that mixes up gameplay at higher scales and become something players need to interact or react to, and not just something which passively makes the Fractal harder.
At some point there will be a mix of new and old stabilities as they work through implementation.
Daily fractals will be changing to discourage doing the easiest/shortest fractals
A: So long Swamptals
Ascended drop rates are going to increase.
Agony and Agony resistance need to be reworked but the timetable on even getting started with that is so far down the line there’s not even a date estimate.
The primary goal for HoT fractal changes was to make them more accessible to new players. This was partially successful, but I think it came at too high a cost to players who loved Fractals as they were. In the future we want to make sure we can have Fractals that appeal to both crowds.
Ad Infinitum is going to come out without a leaderboard attachment. No specific date.
Idzids – …a lot of people are speculating that the fractal backpiece will be a glider since the PvP one was, were there any plans of doing the same for the fractal backpiece? Anet_sean – Yes.
Raid teams are smaller than teams for Living World releases. For example, with Salvation Pass, we had only about 5-6 people working on it full time for 4 months.
Raids had always planned for 3 wings to encompass the first raid. So we had some stuff and ideas in progress before we ever shipped the first release. While it seems like it’s the priority over smaller group content, that is definitely not the case. We just got a head start is all.
Living World Season 3 should open some avenues for non-raiders to gear up with ascended equipment. This should also allow non-raiders to get the gear/stat combinations that are currently only available in the raids, like jewelry with the new HoT combinations.
There will be variances between the raid releases regarding the number of encounters / bosses depending on complexity of development and design. Most raids will try to be of a consistent size.
There are no plans for a final boss that is only accessible after you cleared all 3 wings.
You will need one Gift of Craftsmanship to upgrade each piece of the final set of precursor armor to legendary. I’m still working on balancing the number of legendary insights you will need, though if you raid regularly and successfully, you should have enough to complete your armor without having to go back and grind more insights.We’re looking at making the provisioners easier to access to make it less of a hassle.
No plans for 5 man version of the raid or easier mode of the raid. We are working on solutions for finding raid groups such as adding raids to the LFG tool.
There’s been some slight discussion of the raid after Forsaken Thicket but that’s it.
We are set to live beta-test changes starting after we publish the April update .In a Live Beta, the beta feature is available on the live game servers, but we are able to quickly disable the feature in the event that it’s negatively impacting gameplay, or any other serious issues arise. Depending on the feature the length of a live beta can be highly variable, it may be a few hours, a weekend, or much longer. It’s an opportunity for us to gather feedback on the feature, from the entire playerbase, and update the feature before shipping it ‘for real’. The live beta will be available to everyone.
Essentially a lot of ‘hey guys, we get that we screwed up and we’re working hard on fixing it all’
Resets are being moved to Saturday Nights because of the time window for releasing builds
We got into a pattern where we wanted the WvW update to be super awesome, a “2.0” version, and it kept growing in size and complexity, which took longer, and fans were waiting, and so we wanted it to be more awesome, and rinse, repeat… As Mo said, we need to clear out the log jam, so we’re going to focus on ship-able pieces, even if that means we do some rework later. And we’ll get each piece onto the Live servers as soon as possible.
The old leaderboards for SPvP will not be making a return but there’s the legendary division one and the guild team’s board as well if you’re pining for it.
We are definitely aware that there are some frustrating match-ups being made during this Season’s initial kick off period and we are actively working to improve this for Season 3, particularly during the start of the season.
Some stuff about how MMR works] We do not plan on making any changes to matchmaking until after Season 2 has ended.
C: Understate much?
A: Send the call out to Ultra!
We believe that having distinct meta periods is healthy for the state of PvP, but keeping the meta constantly in flux is frustrating for most players, because things that were effective one day were ineffective the next week.
It is definitely our intent to build new maps for PvP for both Conquest and Stronghold. Before we dig into that, we are taking a pass on making some improvements to our existing maps. We’ve had some feedback from some of our top players on how some existing maps could be adjusted to be more competitive. Expect to see some adjustments along those lines first.
Queue a gif with a rainbow and ‘someday’ going across the arc
5v5 is it. No plans to change this at all.
Courtyard has gone to the big custom arena in the sky, it won’t be returning to Ranked/Unranked.
How players move between maps in PvP is different than in the rest of the game and because of that it there are technical limitations on our ability to have players queue from outside the Mists. If we can find a solution to the technical challenges around this we would love to be able to do this but it is a very difficult problem given how the code between these systems work.
We do have a team that works on skills. We focus on maintenance and balance of current skills, in addition to the implementation of new player skills down the road
When discussing changes for classes, we look to a variety of areas to determine what should happen. We use metrics from many areas of the game, feedback from a plethora of sources (yourselves included), along with our own spreadsheet comparisons and experiences. In addition, we have meetings with each feature team to discuss the issues in that we then investigate and come up with solutions for. We balance from many different perspectives, top tier pvp is included as well as Raids, Fractals, WvW roaming/group play, casual open world, huge map-wide encounters and a few more
We are not fully against skill splitting between the different game modes but it adds a lot of overhead to every balance and design decision. While it does give you another tool box it does lead to optimizing skills heavily for each game type which does make power creep. It’s on the table and it’s something we may use in the future
C: I have no idea how this makes things more difficult when they just said they’re already taking all these modes into consideration.
A: Slight tweaks between game modes seem less time consuming than trying to think of how to make a one-size-fits-all skill that won’t break the game in the different modes.
Extended Experience never really existed in the form promoted in that blog post and the team working on it was restructured to focus on other things. Don’t expect us to ship anything like what the blog post promised, it’s not a good use of our time. We decided a long time ago that it would be far better to have the community own the extended experience than for us to do it internally.
Paraphrase: You guys develop apps for free and we don’t have to pay you for it so why on earth would we ever put focus/time/money into it?!
New Bug Tracker is intended to simply make our processes more transparent, it will display a highlight of all the bugs being worked on. It is to improve communication between QA and the customer base.
Mac version was done via a shield party shell to host the Windows version and isn’t a true Mac application. We are actively experimenting with getting native code that runs directly on the Mac with OpenGL etc
A: I play on a PC now, but this news still makes me REALLY happy.
Guild Anthems weren’t fully polished so we pulled it from the HoT launch. We want to get back to but not actively working on it right now.
Megaserver/Taxi behavior is a very complex problem. The taxi system is not designed to be the primary way people make it into maps with their friends. That being said, we don’t think getting rid of the options gets us many benefits. There are two major problems with megaservers: the criteria for who you’re playing with is immense and it isn’t a load balancing problem in the normal sense. We can’t say specifically at this point what the final experience will be like, but I can say that it will be better. We’ve been at work for several months already. There will be very little random about the new system.
Keyrings are cool but not something they’re working on.
A: Sad face
We’ve experimented with public test servers and there are two problems for us: 1) much of our stuff is story driven, and not suitable for a public test server; and 2) the results from play patterns don’t match what we see later on live. Instead, we developed a system we used for HoT where we can beta test characters and maps on the Live servers with a cute little personal sandbox that surrounds beta characters.We will be exploring using that tech more so we can do public-test-server-like things but in the live game, so we get real useful results back
No plans for aerial combat.
A: Ooh. Is it bad it never occurred to me that there was no aerial combat?
Game directors coordinate it all, set the long-term direction, set the anchors that teams use to make decisions, and generally ensure that the finished product is more than the sum of its parts.
ArenaColin “While as game director I didn’t set communication policy, I am really excited to see the things happening like this AMA. It’ll be a great advantage having Mo in this role as he can both set policy, and game direct simultaneously.”
Official fashion contests are a nice idea that the team can discuss and see if it fits.
C: sounds like something they could run through community showcase monthly.
Weapon design contests like we did for GW1 are tricky due to legal issues that restricts who can enter and can take a lot of work to implement. The team will be happy to discuss this possibility in the future.
A: This makes sense to me, but I have thought those contests were super fun. Oh, wait, how is this different from the guild emblem design contest?
Original designer of the crafting system was in love with fishing and it had more documentation than the rest of the crafting system. Unfortunately we never had the plans to do it and the guy left the company 5 years ago. This designer is actually the husband of the current crafting designer. Unfortunately there doesn’t seem to be fishing in the near future but she will keep bringing it up.
Roy is now a team lead on creatures and working on Expansion 2.
QA at launch had a very large group of 60ish people in house but it is more lean now.
The hardest part of writing any music for the game is making sure it matches the intent of the rest of the team, from the artists to the writers to the designers. The other difficult part is making sure it feels “Guild Wars-y”, for lack of a better term. There is room to grow and expand what that means, but I’m always very aware of the legacy of Jeremy Soule and what he means to the world of Guild Wars
Guests: Narrative Lead Bobby Stein and Game Designer Crystal Reid
“They want to be respectful to players who are focused on completing the content, so they create an overall narrative that gives all the necessary story information without forcing players to hunt for it. However, optional content is there to enrich the experience if players look deeper and explore.“
“In Spirit Vale, the player’s character occasionally comments on events as they happen in the raid. In Salvation Pass, player characters can interact with each other at times by responding to one another’s dialogue. Repeating the raid or entering with characters of different races will result in different lines. There’s even an option to account for a raid made up entirely of characters of the same race and gender, so that it doesn’t sound like a single character is trying to hold a conversation with multiple copies of themselves.”
“One goal for character dialogue in raids is to have the player character speak aloud at the same time a player has an emotional response to the experience, in order to enhance that feeling. Variation in dialogue also helps keep the story fresh, since raiders typically run content over and over to master it. If you find and interact with the story bits off the beaten path in Salvation Pass, visiting them again when you return to the raid will yield some different information and help wrap up what you’ve already learned.”
“Bobby [Stein] said that it warms his heart to see players analyzing raid story, because it all has meaning.”
Unfortunately based on the AMA, we know there are NO plans to release an option for the raid to be in an easy mode for those of us that just want to see the story progress. :|
There has been some of the dialogue uploaded to the wiki but it does feel hard to follow without a lot of the context of playing the content. There will be lore videos coming out in the next few weeks from people once there is a wing completion achieved.
C: These feel really unique and different. I especially love that the staff allows for a very martial feel while still looking like it could be a caster’s weapon. The mace is just perfect though. It looks painful and useful!
A: I’m trying to decide if this is the set I want to try get all the skins or not. I really like the whole set (maybe not super jazzed with the GS … but still pretty cool)
New Hair Colors in Total Makeover and Self-Style Hair kits
So ‘Who needs news? Not us!’ was the name of the last episode. This week? Hey, have a ginormous, awesome AMA with ALL THE NEWS; some good, some bad, some sad…but NEWS! There was so much to go over that this week is basically all ‘Report from Lion’s Arch’. Audio Version What We Did This…
Jason Reynolds (Game Designer), Matt Tate (Animator), Crystal Reid (Game Designer)
Gorseval was originally a lord of the forest type creature and built on an oakheart’s rigging. After they switched him over to the ghostly voltron that he is today he was switched over to the Wyvern Rigging which is why his arms are long and gangly
Off of the oakheart rig (which was based off of the minotaur family rig) they developed the buff sloth
When you scale a monster up x3 the animations and everything else gets scaled down by ⅓ so that it just lumbers about and doesn’t have a lot of excitement. So the animators had to make all new walk/runs to make it look normal after it had been enlarged
The death animation for sloth – super dramatic soap opera scene
LOL They talked about Peter’s chiweenie and how it has its own twitter account
A: Loki Fries. I follow.
Slubling – no leg grub rig
They use Maya almost exclusively for animation, zbrush also for modelers
Favorite creature animation – wyvern animation where he lurks and then pounces down at you, hylek tree frogs with sinister surly eyes
gliding animation – fixing these animations tend to really irritate animators to the point of obsession with getting it right
octovine – bisecting glider through the mushroom, 5 additional animations to make it look right, ppl asked for more mushroom butt :P The mushroom is on a skritt rig with the arms cut off
A: I was running around TD and ran past an upside down mushroom with its wee legs kicking in the air and it was the CUTEST THING EVER!
range of time for creating a creatures’ animation – between days to an afternoon
tequatl fail event animation when he bites the megalaser took working between environment design, prop animators/artists
Mordremoth – dragon stand fight – took Scott Dickey around 2-2.5 months
More musical frogs in the future! More frogs around a campfire with music and cleaning fish and roasting stuff, another bullfrog passed out drunk with a bottle in his clutches
97-98% of what we see in game is key animated and not mo-cap
A: Hey! These sales are nicely coinciding with tax returns!
Ask An Asura
In-game Question From Praise Mordy
“I was in Queensdale the other day with my mentor tag on to help new people. Problem I had was as soon as I said I can help, my whole screen went pink because a gazillion people wrote back to me. So my question is: How can I actually help people without being overwhelmed with requests?”
They also mentioned that “Every time I turn on my mentor tag, veteran players think I want to start something, but I actually just want to have my mentor tag on so newbies can find me.”
Well, you could just scroll up and pick the first person but you could also offer to help in different, specific ways like saying, “I’m helping everyone to run around and get all the waypoints this afternoon, if you want to join up with me I’ll be starting at the beginning of the map” replace ‘get waypoints’ with other activities as needed based on how much of a response you get in map chat. Granted if you find yourself on a VERY full map this might be harder than expected. Gauging interest of the map will certainly lead to better experiences for everyone involved.
A: I was wondering if there could be a new colour or messaging options for mentors. Not really sure what could work or how it could be implemented though. Probably just a switch flip I would imagine.
Email from IBeStorage
“Ok I am working on the Tempered Spinal Blades Back Item for my light armor and I am getting to the gift of blades portion of the requirement.
If I make the gift of blades with my armorsmith using Deldrimor Steel Ingots can I still use that gift of blade for a light armor back item when I throw it all into the mystic toilet? The Wiki does not really say whether this would work or not.
I think I know my answer is NO! but I am hoping it would work because I really do not want to use DAMASK!! and the pain it is to craft it or gold to buy it.”
Nope, totally doesn’t matter. Back pieces also don’t have an armor weight. Something that I didn’t realize until after we talked about it on the show afterwards.
Allona’s Tip (or in this case: wish, or suggestion, or wishgestion): The scavenger hunts are wonderful, and helping people with them is fun. My wish would be that, after you find an item, it only greys out for you, not disappears completely as it currently does.
Do away with traditional servers all together and dilute it all down to three factions/alliances/groups/teams/etc
“By basing it [the number of maps available] on the lowest populated faction, you keep the match ups fair and incentivize even population numbers between factions. No one wants to sit in queue, so people will move if there starts to be an overpopulation on one faction. These megaserver overflow maps will also reduce the damage night capping can cause to your faction’s PPT. If no one is playing at night, there will be less maps open and less objectives granting points. With only three factions, players will be more concentrated meaning the previously existing maps will be populated more at off hours.”
“I imagine it working in game like this: you’re taking SC, you notice your zerg is getting HUGE (spoken like Trump). All of the sudden an alert flies across your screen “New Map ‘Blackgate’ has appeared out of the mists”. You say to yourself “Self, I’d love to get in on that action”. You switch maps and find a bunch of others who join the same map who were earlier waiting in queues for other maps but noticed this one. It feels just like a reset night, only on a Wednesday, as you rush to secure your towers. Players come and go, joining your map or leaving to other maps. You play until you notice your population start to decline. A message appears on screen, “The map will re-enter the mists in 30min. Fight to earn the final reward!”. At this point no one else can join the map. Reward rates are increased as you try to push your map PPT to the first position. Then after 30min, the map closes and you’re left in LA with a nice parting gift based on your placement. “
C: Okay I stopped taking notes because I just want to read the whole thing to everyone this sounds like a GREAT idea for wvw, I even liked the dig at how they never make new PvP maps for conquest. Seriously READ THE WHOLE THING IT’S AWESOME.
Guild Wars 2 Mysteries “Dragons Are Not Stars in the Sky” – WP talks about the stars, the gods; pointing out a ton of references that can be easy to miss.
C: I really liked this one, I don’t feel like I can expand very heavily on everything that Potatoes had to say. I can say that I really enjoyed all the sky eye candy shots though! I don’t really have one theory regarding the gods & dragons and their place in the rift/sky.
A: Hunter pointed out to me that there is some overlap to this video from Deroir https://www.youtube.com/watch?v=2iee8MRRROA Mind Spike: The All (which is super long and digresses a bit too much in my opinion) but I will admit that they bookend each other pretty well.
C: There’s definitely a wealth of information and speculation when you watch both
“Why is there no Quaggan rank in PvP? This is by far the most egregious of errors on the dev’s part. We have Dolyak rank, Tiger Rank, Bear Rank even and even the evil rank of Rabbit. But where in the world is our Quaggan Ranks? To be a Quaggan rank (this is directed at everyone who been saying on the forums that Quaggans are a lesser race) should be ABOVE (capitals intended) Dragon rank. Reasons for this as followed:
Quaggans helped take down Zhaitan AND Mordremoth ergo they are higher than Dragons.
Quaggans are NOT a lesser race.
There have been many instances of Quaggan bravery that everyone should aspire to.
When was the last time you saw a bear willingly go fight a dragon?”
Celeste and Allona, like the rest of the community, don’t have a ton of news to talk about but they always find stuff of chat about. Come along and join them for the journey, won’t you? Audio Version What We Did This Week Allona Unlocked dragonhunter! I am now that which I hate! Did…
Celeste is a trooper, sounding worse than she feels so Allona tries to do most of the talking. There was a patch to go over and a bunch of community stuff. Surviving the Mists fans, the segment had to be postponed, so there’s still time for game submissions!
What We Did This Week
Triple Trouble Wurm! Jalinar from CoT mentioned in ROO chat that there was room in his map and it was being organized by TTS. I joined in and hopped on the TTS voice chat and had some fun and am that much closer to finishing those achievements! Just Cobalt left to do.
Moar Fractals! PRL 32 or 33 I think.
Some Hero Point hunting in HoT … getting my Guardian to Dragonhunter (Damn Dragonhunters! I hates them! So I better join them).
Levelling my Revenant … up to mid-50s!
Guild Missions with Relics and MoCK and Maven – ALL the Guild Missions! One thing to note was a few of the MoCKeries did the WvW guild mission and it was my first time in the new map. Holy moly is it beautiful!
PvP with Celeste! Unranked because that’s how we roll.
Made Dynamic Ascended Spinal Blades :3
played some pvp – ranked was hella bad because of the new season, unranked was fun with allona
Soothing Bastion: Fixed a bug that prevented this trait from properly extending boon durations.
Embrace the Darkness: This skill will now deliver an attack instead of piercing all defenses. The skill remains unblockable and will ignore blindness, but it will no longer pierce evasion.
Diabolic Inferno: This skill will now deliver an attack instead of piercing all defenses. The skill remains unblockable and will ignore blindness, but it will no longer pierce evasion.
Impairing Daggers: Fixed a bug that prevented this ability from functioning as a projectile finisher.
Pistol Whip: Fixed a bug that caused this ability to display incorrect damage values in PvP. The initial strike of this ability has been combined between PvP and PvE (dealing the PvE damage values) and will no longer deal increased damage to crippled enemies.
Brutal Shot: Fixed a bug that prevented the roll-back portion of this skill from functioning if the player was in midair. Fixed a bug that prevented the audio of this ability from playing.
Structured Player vs. Player
Reward track progress that extends past the end of the current track wraps into the next available track.
A: Now if Masteries worked the same way!
Added standard enemy models for the revenant profession.
Gaile – “You guys — SAB is coming back. Colin said it. It’s true. This is positive and definite and no I don’t have a date and I know you’d like to have one but that’s not possible but… it’s coming back. Posts that proclaim it’s not coming are not just wrong — they’re dead wrong. Posts that express upset about the coin — while I understand them — will be moot when SAB returns. Which will happen. All I can say is keep your chin up, because it’s going to happen.”
Colin Commented – “Just wanted to quickly pass along we asked the skills team to hold off on making any more FX changes until a system was in place to allow people to toggle them on/off as a selection. They’ve been continuing to work on the project of making combat less visually noisy, while also ensuring there will be options for players to pick from.
More info on this with the spring update but I did want to say you’ll see the old FX restored soon along with some visibility options for those who want to use them.”
Well… ‘only’ might be exaggerated, but none the less the wiki does require aid.
As many of you may know (if not show me what rock you’ve lived under for that past months), Legendary precursor crafting is now a thing. Along with the new precursor crafting came all the associated achievements for each weapon tier. Now the basic achievements are all present on the wiki; however one key thing missing is the series of hints associated with each items.
There is currently a list by a wiki user on the status of each collection here (PLEASE DO NOT EDIT THIS PAGE! It is a user page, not a regular wiki page). If you happen to have completed, or are completing one of the collections listed here then you can be of assistance to the wiki (and by extension all of the GW2 players :D ). The main thing missing for each collection are the hints associated with each individual items.
So, how to help?
1) Screenshots: The easiest way is to take screenshots. Unfortunately this will force quite a few screenshots since most hints are only revealed when you hover over with your mouse. Ideally I would prefer to see an album of screenshots labelled, for example: ‘items for Incinerator II’, with all of the associated items hovered over to see all of the hints. A wiki editor can then easily refer themselves to those screenshots and write up the hint on the official wiki.
2) Edit the wiki yourself Now I put this option here but want to make it clear this is NOT necessary. Editing the wiki can be a somewhat scary task for some and there is no need to go through that if you want to help. To make the changes to the wiki yourself feel free to navigate to the associated item page and drop in the information. You do NOT need to create an account to do so.
So far I’ve mentioned how to help to add new hints or descriptions, but if you care for it, absolutely feel free to check and confirm the existing collections to see if the information is correct. If a discrepancy is found, please take a screenshot of the item and toss up a screenshot.
For all screenshots/albums, feel free to drop them in this thread (and don’t be scared to duplicate someone else work) and the information will naturally flow onto the wiki.
3) Thanks to fffam for mentioning this: comment link “There is a 3rd way to add this information if screenshots are too awkward and you’re not confident enough with wiki-editing: Click the ‘Leave article feedback’ link at the top of the relevant page for that collection, and type as much of the information as possible into the box that appears in as organised a way as you can then click Submit. That will at least put the information on the discussion page so that other wiki-confident users can find and update the main page with that information.”
I feel as I have missed some information, so feel free to ask questions if you want to help and I haven’t been clear enough.
edit: added all caps to the no editing user page since people can’t read lower case it seems >.>
edit 2: important comment here For those contributing: thank you all very much! Your work is greatly appreciated! Imaginary cookies and pats on the back for everyone who helps out! >:)
… and I’m already lost in the chaos on patch day. :P On a side note, if you have concerns or questions, please either submit your thoughts via the feedback function on the respective collection pages or on the talk page of the collection status page. Thanks! Request for community events of the week/bi-week. Send us an email!
If you’ve got a burning question for our Ask an Asura segment, please let us know!
Celeste is a trooper, sounding worse than she feels so Allona tries to do most of the talking. There was a patch to go over and a bunch of community stuff. Surviving the Mists fans, the segment had to be postponed, so there’s still time for game submissions! Audio Version What We Did This Week…
Allona has returned to her home planet of Tyria in an attempt to rescue her friend Celeste from the clutches of the vile dragon Steve McBubbles. Little does Allona know that the Quaggan have secretly begun construction of a new armored dragon lieutenant even more powerful than the first dreaded Drooburt (we all suspected!!!). When completed, this ultimate weapon will spell certain doom for the small band of heroes struggling to restore balance to the world…
What We Did This Week
Finally tried the Shattnerer fight! It was a lot of fun … 10/10 will fight again.
Unlocked Tempest on my Ele, Baby Bittermalt during a MoCK hero point train, and finally finished the Auric Basin meta!
Did some zone completion and was able to get map completion for Tilde Numlock, my warrior
Fractaled my face off and am up to personal reward level 30 with AR of 76/72 on Allona. All runs with MoCK, sorta the guild YUM (Voluptus and Laurel are both also in MoCK, but this was their main guild’s fractal night), and after Guild Missions with Maven we had two full groups go in for Fractal dailies and I got a Golden Fractal greatsword drop from that one!
Tried to get Dodgy Crowd (the last one I need for Seeds of Truth) cheevo with Hunter helping, after being successful two times and not proccing the cheevo we learned that it’s bugged IF you are playing Caithe. Mostly including this as a PSA for those who weren’t aware.
Helped a bunch of guildies get the lost badges in the Silverwastes and also complete the “jumping” puzzle. Holy moly gliding makes this less painful; not not painful particularly with a lot of people to keep together, but definitely LESS painful
Guild missions with MoCK and Maven. The important take-away is that I didn’t come in last for Maven’s rush.
Had fun doing a couple Dry Top runs with guildies … haven’t done that in a while!
Finished off Dragon’s Reach P2! Celeste, Haash Tag and I all finished it with Hunter helping!
Did a ton of work towards our guild hall! So ‘spency, but we’ve got to lvl 34 and have all buildings done other than Mine completed! Our tavern name is Mock Tales and its signature drink (coined by Hunter) is White Bow. We may be thinking of making a full drink menu.
In my travels for Guild Hall mats I often find myself in Tangled Depths for ley-line sparks and usually end up being pulled into a (successful) map meta … I guess I’ve been pretty lucky with the maps I’m finding myself in.
A good friend, who has had the game since launch but hardly EVER plays, has been on a bunch more so I’ve been sherpa-ing him through some stuff a fair bit. It works to also help me level my Revenant!
And, of course, some PvP … for flavour and for dailies … with Celeste!
Also and … right before the show I helped Cal, the Hero of Shaemoor, complete the HoT story!
Map Completion of various zones on various characters – sparkfly on my guardian, hirathi on my mesmer, started in on frostgorge with my ele
Got my fractal reward level up to 22, attuned 2 rings on my mesmer so I’m at AR 23
PvP with Necro, because why not…
Got a buttload of elonian leather so I’m thinking about finishing my spinal blades because I have almost everything needed to get the exotic version to ascended
Stared at Seeds of Truth achievements blankly because I really need the amulet but I just really don’t wanna.
Completed Dragon’s Reach Part 2 with Allona and Hunter and Haashtag :D
Things to do in 30 minutes with Nellie Hughes (Game Designer for Auric Basin)
Adventures are being modified to be available more often and requirements are being tuned down slightly
Getting distracted by shinies are a lot of how you end up spending your time when you’re a time budgeted player
but if you see them as an obstacle rather than a boon towards being able to get other things at the same time while inching towards your goal, you’re going to have a bad time (in any map, not just HoT)
waypoints, POIs and vistas are definitely solo player friendly
hero points and side events are opportunities to play with random people on the map and be sure to ping a poi or wp to make it more accessible
Generally speaking just running around and killing mobs, checking on where events are happening around you and either, briefly participating or completing, them will help you get even more loot with the zone participation bonus chests
Each map has a scavenger hunt
A: This is specific to HoT, Dry Top and Silverwastes though, right?
The Golden Chicken in Tarir, Witzel and others send you off the beaten path to explore the map, get AP, and have some fun
Yolo mouse only modifies your cursor to be more easy to be found. I have no idea how this could possibly be illegal. For folks that have various vision problems this could be the only way they’re able to play the game. Especially since the devs STILL haven’t implemented an accessibility fix for those that are color blind.
GW2DPS also appears to be fully legal. As it states on their site it only works in full windowed mode, in which case it’s reading pixels off of your desktop view and not the client itself.
Other overlays like Overwolf are completely legal and even have support from Arenanet. Look at GW2 Markers – it’s an overwolf app for applying markers on the in game world, which is basically what we got with the recent squad markers implementation.
Celeste’s Tip: You can search the achievements!
Allona’s Tip: Don’t eat yellow snow (I got nuthin’).
Allona has returned to her home planet of Tyria in an attempt to rescue her friend Celeste from the clutches of the vile dragon Steve McBubbles. Little does Allona know that the Quaggan have secretly begun construction of a new armored dragon lieutenant even more powerful than the first dreaded Drooburt (we all suspected!!!). When…
Allona is still recovering so Celeste and Ultra soldier on through the patch notes and the pvp meta without her.
What We Did This Week
PvP solo and with team. Did some build testing on warrior
I got the GREATSAW
Lots of Fractals.
Finished up collecting the red envelopes and bought a ton of red lanterns for MoCK
Finished Tier 1 of Frenzy (harpoon gun legendary) haven’t been able to craft the first weapon yet though
Livestreaming Wednesday’s at 9:30pm EST/6:30pm PST at twitch.tv/mmoreporter. You can subscribe to the audio version of the podcast on iTunes and Stitcher! Remember to rate and review us so that other people know we’re a real podcast.
Changed some map bonus rewards to provide a more straightforward method of acquiring many types of cloth and leather crafting materials. Maps that previously awarded jute scraps, wool scraps, cotton scraps, linen scraps, rawhide leather sections, thin leather sections, coarse leather sections, or rugged leather sections as infrequent rewards now award these materials as their primary rewards.
Crab Toss has been temporarily replaced with Keg Brawl in the daily activity rotation.
Spirit Vale – Adrenal mushrooms have been added near rally points.
some personal story bug fixes
Mastery vendors now sell obsidian shards for the correct amount of karma.
Vale Guardian guild decorations now have collision and can be removed.
fixed a few more bugs with completing the 3rd tier collections for older legendaries
Legendary Collector: Gain progression in this achievement by collecting new legendary weapons released with Heart of Thorns.
All gear given during character creation is no longer salvageable.
C: nooooooooo my extra copper from making a keyfarm character!
World vs. World
Will no longer display party or guild member map markers for enemies.
The Griffon Fountain guild hall decoration now continuously has water flowing.
BLACK LION TRADING COMPANY GEM STORE
Black Lion Chests no longer include a bonus Personalized Homemade Lucky Envelope.
Fixed a bug that prevented unique warhorn-skin sound effects from playing when used with Tempest warhorn skills.
Fixed a sound issue in which the Wings of Love glider repeated harps too often.
Fixed a bug that caused the Shatterer to react as though he was not broken if his defiance bar was completed in the last 3 seconds of the break phase.
Fixed a scaling issue with the Shatterer’s defiance bar that caused it to become excessively difficult at higher scales.
Increased the Shatterer’s health slightly to compensate for reduced defiance bar scaling.
Increased the Pulsating Crystal Node’s health slightly to allow more players to damage it before it is destroyed, allowing them to gain credit for the Crystal Healing Denier achievement.
Decreased the scaling on the Pulsating Crystal Node’s defiance bar slightly to compensate for the higher health.
Fixed a bug that would cause the Shatterer’s Branded minions to inconsistently give credit to the Branded Bane achievement. Note that non-event Branded minions still do not count toward this achievement, only Branded minions summoned by the Shatterer.
Fixed a bug that would cause players to be launched without the bomb bundle if they rapidly pressed the F Interact key.
Fixed a bug that prevented adventure achievements from being awarded if the reward chest was opened while in PvP or the PvP lobby.
Players who have been affected by this bug can now re-earn credit toward achievements by earning silver or gold in the affected adventure.
A Fungus Among Us: Fixed an issue that could cause the Cap Launch skill to abort if a movement key was being pressed simultaneously.
Fixed a bug that could cause saved account details, language choice, and UI scale to be reset on client start-up.
Updated the Ugly Wool Glider to no longer repeat the deployment sound effects while inside an updraft.
Fixed a bug that prevented the meowing sound effects from triggering for the following miniatures: “Mini Professor Mew,” “Mini Mister Mittens,” “Mini Baron von Scrufflebutt,” “Mini Snuggles,” and “Mini Old Tom.”
Larin – My idea for a gem store mount like the carpet is a skritt cart.
I picture a wooden cart. A bit rickety but functional. Harnessed in front would be 2 or 3 skritt kind of like the reindeer on Santa’s sleigh. The driver holds a fishing rod type thing with a golden bauble on the end and it dangles out in front of the skritt. The skritt are chasing and pulling the cart. There would have be lots of skritt babble over the shiny in front of them.
When the cart is stopped the fishing rod is pulled up so the babble is over their head and they are jumping trying to reach it. Turning should have the fishing rod move to the side a bit so have the skritt turn the cart.
Please use your influence to bring this to us as soon as possible. I can not wait to get into Lion’s Arch and see these carts everywhere. :)
“Foostival UK 2016 will take place on 7th May 2016 at Stafford’s Loading Bar 2. We will have lots of surprises in store and more information coming soon. Get ready for ticket sales soon and come enjoy our very own Dead End Bar as you get to meet the rest of the UK community, see special guests and take home all the best loot”
Request for community events of the week/bi-week. Send us an email!
If you’ve got a burning question for our Ask an Asura segment, please let us know!
Allona is still recovering so Celeste and Ultra soldier on through the patch notes and the pvp meta without her. Audio Version What We Did This Week Ultra PvP solo and with team. Did some build testing on warrior I got the GREATSAW Lots of Fractals. Celeste Finished up collecting the red envelopes and…
Celeste and Allona recap what they know about the Shatterer revamp and touch on the January 26th balance update reveals. Ultra joins them for the first Surviving the Mists segment of the new year and to talk about PvP and WvW!
What We Did This Week
Guild missions with MoCK … we only had five people and did the 15 trek … so that’s awesome
A bunch of unsuccessful unranked PvP … but just before the show had two really great wins in ranked … SUPER close score!
All Revenant run of story mode AC … we were all of the appropriate levels so it wasn’t as easy as usual. :)
Joined some guildies with their regular guild (YUM) for fractals. I gained two fractal levels, got a couple exotics, two ascended rings, and an ascended armour box! So that was also awesome.
Of course the regular gathering runs (damn guild halls) and general maintenance-y stuff (exciting)
Spent time in the Silverwastes helping a friend grind up from 76 so he could play HoT
Flax flarms and making mugs
… started 3 legendary collections. It’ll be a side project that I focus on when I’m playing solo.
“when a five-story dragon isn’t a challenge, you know something ain’t right—it also causes issues with an achievement and parts of legendary journeys that require players to be hit with one of those mitigated attacks. The poor blind Shatterer really wanted to encase you in that crystal, but you just wouldn’t let it!”
C: This blogpost is filled with some great humor that I really enjoyed.
“We were able to add a defiance bar phase to the Shatterer’s “Shard Storm” phase, which beyond solving the permablind issue also added a new element to the fight. This is the phase when the Shatterer takes off and calls up his buddies to come teach you some respect, all while actively shooting you with lightning”
“Defiance bars have also been added to the Pulsing Crystal Nodes that heal the Shatterer, preventing the crystals from taking damage until they’re broken. The nodes also heal the Shatterer for significantly more than they used to, so you can’t just ignore them and out-DPS their healing. There’s now a warning message and a bit of a delay before the healing kicks in to give players time to spread out to destroy the crystals.”
C: This kind of goes along with the way that Anet combats zergs now (and it’s become the default response) is to split us into different areas of the fight. Look at all the meta events in HoT, they’re all designed to split the players up around the area.
“The rock dogs and devourers now stack vulnerability and bleeding respectively, and the Branded Lieutenant—and the newly added Branded Ravager (a minotaur)—just love to knock you down in their boss’s area attacks. Not only that, there are now patrolling waves of Branded that can and will say hello to the siege equipment if they’re not dealt with. Condition removal and stun breaks are advised. You have been warned! (Special thanks to Sean Hughes for his help on the new Branded species.)”
From MMORPG – “And to elaborate on the stronger minions, four custom made branded are now summoned instead of the base army variants, and these ones come meaning business. Their attacks synergize well with each other, and with the Shatterer itself. Dodging the Shatterer’s attacks is a big element in the fight, so if there were, say, a branded lieutenant that enjoys knocking you down, that would make dodging difficult.“
“All of the Shatterer’s attacks have been updated in some way—be it wider attack arcs, longer range, additional directions attacks can travel, or increased number of projectiles or targets.”
“Mortars are now ground targeted instead of the previous “1 to turn left, 3 to turn right, hold 2 to set distance” functionality. The Healing Rounds skill is now just a separate attack instead of toggling the ammo type for the launch skill, and instead of only doing a small splash heal, they now also apply protection to allies and leave behind med kits for them to pick up. It’s nearly impossible to consistently hit allies with a high-arcing mortar round while they’re on the move, but they sure will appreciate med kits raining from the sky! The mortar also now turns four times as fast, because it was slower than a quaggan scholar before. “
C: I really hope this ground targeting change is being applied to ALL the mortars in the game (well except for maybe the hearts that depend on hitting targets with mortars) because they should ALL be faster and they should ALL be more player friendly.
“The turrets do more damage and have a faster rate of fire to bring them closer to the effectiveness of the mortars. They also now have a second skill that creates a field of caltrops to cripple and bleed foes. Both the mortars and the turrets have crowd control on at least one of their attacks so they can contribute to defiance bars.”
“Those who have the Gliding Mastery will be able to deploy their glider midair and will be given a Bombardier bundle item that lets them chuck bombs at the things they don’t like as well as throw med kits at the things they do.” You can be encased with crystal while gliding unless you have stealthy mastery… “Crystals are not aerodynamic.”
You use a launch pad to propel yourself into the air and level out by deploying your glider and you’re equipped with a kit.
C: This feels like a more refined version of the patriarch fight in Verdant Brink because you don’t have to pick up bombs to get started.
MMORPG: Do you expect people to have it on farm status quickly?
“The Shatterer encounter will be inherently more complex because of the new and improved mechanics, however, we’ve also kept the difficulty of the encounter appropriate for the area that it’s in (Bladeridge Steppes is a level 40-50 zone). While there are some improvements to the rewards from the event, all of the existing safeguards against farming are still in place; reward chests are awarded daily by account or character.“
12 achievements and a meta that offers a new Branded back-slot item
A Preview of them From MMORPG – “There are a couple new achievements tied to successfully breaking the Shatterer—one of which is earned by breaking the Shatterer every time the break bar phase activates, and succeeding the event. There are also achievements for killing his summoned minions and destroying the pulsating crystal nodes. These are all things that one would naturally want to do to successfully defeat the Shatterer, and in fact, you’d be hard pressed to succeed if you didn’t do these things, but the achievements draw attention to the different mechanics of the fight, and add a reward for accomplishing them. There is one exception, which involves questionable positioning at the start of the fight, but it’s hilarious, so we had to do it.” FWIW, there will be no new title for this meta achievement
Why doesn’t Mini Arrowhead roll? The roll the arrowhead use is a skill, minis don’t use skills ingame. Same reason why Mini Wyvern doesn’t fly.
Glide in WvW? No plan right now. It would change the way core WvW functions and they’re focused on the big revamp at the moment.
QA get 400-1000 bug reports a day. Most are duplicates of things they already know. Don’t contact customer service when it is more fitting for a bug report (i..e something is broken, a skill/item isn’t working or you find an exploit).
Reminder: /bug still works on the live client! It pulls a world state, so when you find a bug don’t move, send it from that spot with your character looking at the broken thing
Known Issues is a great resource and first stop for any problem you run into in-game
Bug: Something is actually broken, an item or skill isn’t working, for exploits – you can also email firstname.lastname@example.org,
Customer Support: Deleted something, bought something accidentally, gem refund, player to player scam, drunken inventory cleaning fest.
A: I’m gonna get Polla back!
Quickness and Slow no longer affect stomps and rezzing
Pure Defensive skills have also had their effects with Quickness and Slow
Corrupt Boon – Reducing the amount of boons you can corrupt from 5 to 3. Recharge reduced from 40s to 15s. You can corrupt boons more frequently instead of corrupting a large swath of boons at once.
Putrid Curse (scepter autoattack chain 3) – Corrupt one boon with every attack. So every third autoattack you can corrupt one boon.
Unyielding Blast – No longer adds piercing but Life Blast and Plague Blast now pierce by default.
Diamond Skin going from condition immunity to condition removal (1 condition removed on a 1s internal cooldown). Health Threshold is now 75% instead of 90%. So rapid conditions applications will spike you down.
Auras – duration and overall availability of auras too much since HoT. Overall uptime too high. We are reducing all the auras activated from skills/traits to 4s.
C: I’m okay with this but I’m not okay with this. Would like to see a PvE/PvP split here.
Fresh Air – In addition to its refresh mechanic, everytime you reattune to air, you get 250 Ferocity for 5s. This bonus doesn’t stack in intensity. So you will be critting and then critting hard.
Shatterstone (Water Scepter)– Reduced the time it takes for the shatterstone to explode from two seconds to one. It has a small radius so the explosion would often miss. Cooldown increased from 2 to 3s.
C: Really glad to see this happening.
Mesmer will be getting a reduction in both defense and offense (via alacrity changes).
Alacrity caused too much overall damage increase. Basically you had a mesmer or you had 66% damage loss. We didn’t want to reduce the amount of alacrity as you can just bring more mesmers to bridge the gap. We brought alacrity down from 66% to 33% so it is not useless.
Malicious Sorcery – This trait applies attack speed while wielding scepter. Increased from 15% to 20%.
Chaos Armor – This was applying too much blind. It will apply weakness rather than blind. Swiftness/confusion duration increased from 3s to 5s.
Search and Rescue – Will now give ally in the area regeneration but if there is an ally down in the area (1200 range), the pet will teleport the downed person to you and then revive them.
C: This fixes a lot of problems with this skill failing but it also makes it much more involved for the player.
Protect Me – Now will break stun on nearby allies, giving you protection and cause the next foe that attack you to be taunted by your pet.
Hidden Barbs – Bleeding damage increase changed from 20% to 33%
Predator’s Onslaught – Increased damage for you and your pet on inhibited targets changed from 10% to 15%
C: These last two are nice but I would imagine aren’t often used… FREQUENT IN PVP
Sword autoattack damage going down 10%ish. First auto attack gone down by 10%, 2nd autoattack gone down by 20%, third autoattack down by 10%. Damage will be put back in Precision Strike
Precision Strike – now always launch 3 projectiles regardless of how many targets (if there is only 1 target it will receive all 3 projectiles). Reduced the chill duration from 2s to 1.5s per projectile.
Unrelenting Assault. Reduced the number of strikes from 7 to 5. Increased the damage of each strike by 10%. This skill had a weird issue with animation scaling under quickness/slow. This has been fixed.
Facet of Light – Initial activation of the facet will now have a cast time. This means that you can no longer use it as a stun breaker. We now want you to preemptively activate this and make a commitment to use this heal before you can use it.
Coalescence of Ruin – It had too low cooldown. Cooldown increased from 2s to 4s. It will no longer double hit.
Our goal with Acrobatics is to boost the regenerative ability of the thief and remove conditions more frequently.
Fleet Shadow changed to Instant Reflex (gain evasion for 2s when struck below the health threshold –50%, 40s CD).
Upper Hand – Changed to give regeneration when you evade an attack (in addition to the initiative gain). Cooldown also reduced from 3s to 2s.
Basilisk Venom – Your attacks are unblockable in addition to turn foes to stone. This works with Venomous Aura so all your ally attacks will be unblockable.
Warriors are getting a more defensive buff via more healing and cooldown reductions.
To the Limit had its healing increased by 40%. Other heals similarity had their heal increased by a certain margin. Signet had its HP increased by 20 HP per second. Adrenal Health also has about a 15% increase.
Some damage increases and some aftercasts removed so you can activate skills quicker.
Cyclone Axe was previously split between PvP/PvE with it dealing less damage in PvE. We unsplit it now so it deals more damage in PvE.
Rifle rework: Crackshot no longer grants piercing by default. It will instead apply additional adrenaline per shot. Piercing is now default on a few select skills like Volley, Killshot, Forceful Shot and Repeating Shot. Brutal Shot (rifle #4) will now evade you back by 400 range and immobilize for 1.5s.
Aimed Shot will now applies 5 stacks of Vulnerability for 8s. Damage increased by 20s.
Berserker – King of Fires – Changed to give a fire shield on critical hits with a cooldown of 15s. Using a berserker skill will detonate any fire aura on you, giving 3 stacks of burning on nearby enemies for 3s.
Sigil of Demon Summoning: this sigil will no longer be usable in PvP.
Sigil of Energy: the functionality of this Sigil is changing slightly. Instead of granting 50 endurance on weapon swap, Sigil of Energy will instead grant 5 seconds of vigor to the player with the usual 9 second ICD. This change only applies to PvP.
Celeste and Allona recap what they know about the Shatterer revamp and touch on the January 26th balance update reveals. Ultra joins them for the first Surviving the Mists segment of the new year and to talk about PvP and WvW! Audio Version What We Did This Week Allona Guild missions with MoCK ……
In Dragon’s Stand – “Bongo the One-Eyed now has the appropriate number of eyes.” lulz.
“Changed glider deployment to be more tolerant of network latency.” TY
Most bug fixes and updates to the legendary collections
WvW – “Changed the yellow guild dot map markers to no longer be displayed to guild members who are on an opposing team.” HAHAHA
BLTC – “Shared Inventory Slots are now available starting at 700 gems each in the Upgrade category of the Gem Store. These slots will allow an item placed in them to be accessible by any character on the account. These slots will appear at the top of your inventory once purchased. Each account can have up to 5 Shared Inventory Slots at this time.”
A: YOU’RE WELCOME! This is almost exactly what we talked about on a previous show.
“Over the last three years, ArenaNet has focused on “breadth” of development: new content types, releasing in new territories, new game systems, different release cycles, system overhauls, and experiments into what is possible with an online world. One of our goals for Guild Wars 2: Heart of Thorns™ was for it to be the last time we would focus on this type of broad development and experimentation and to reach a point where we could focus more on depth… This means a focus on new content and polish for our existing, successful parts of the game.”
C: Based on watching the Guild Chat with Colin and Rubi and the ire they both seem to have for biweekly updates bringing in new content on a seasonal basis I would say that they may be going the way of the dodo.
“Though our big overhaul for World vs. World is still not ready for prime time, all other parts of the game are at a point where we can focus entirely on polishing the systems we have and continuing to add new content via live updates and our next expansion.”
C: I’m super glad that they’re owning up to this and showing that this was a failure and they’ll be working on it as much as they can. I just think they would’ve had a lot more goodwill PR if they’d said this before the holidays AND THEN did this in January like they have.
A: Better late than never though.
Major Seasonal Game updates
Every 3 months or so
C: So a bit more often than quarterly? I think it’ll work out to quarterly and ignore the holiday months (Mid-October through Early January)
All Items will be released a few weeks beforehand with some additional information in blog posts, similar to what we’ve seen in the past
Winter 2016 Seasonal Update will be out on January 26th
Basic Gliding Mastery is the only one needed. Lean and Advanced Techniques will also be brought through.
Instanced Content, Dungeons and some jumping puzzles will be No-Fly Zones.
“These new freedoms might allow you to get to places in these maps we did not originally intend you to see. As long as your explorations remain harmless, it’s all part of the fun!”
The Shatterer Unleashed (maybe some predictions about Kralkatorrik being the next big baddie are right on the money)
“Scouts are reporting hints of the Shatterer mustering a new Branded army, and the Sentinel and Vigil defenders are hunkering down and preparing to meet this new threat”
From the Press Release – “new achievements, upgraded reward chests and the ability to use gliders in battle are just some of the improvements coming to this epic open world boss” ((And more Experience and a new back-slot item))
Fractal of the Mists Update
LFG expansion for higher tier ranges
adjust the fractal scale from within the hub rather than leaving and entering the instance
daily fractal achievement will be the default screen when inside the hub
Event Participation Update
You’ll still have to make a few hits to get the credit to trigger but if you run support (apply boons, remove conditions, revive or heal) you’ll be gaining credit for the event
C: Obviously part of their effort to incentivize players to run support all the time instead of straight zerker in PvE
Squad Markers & Lieutenants
“Commanders will be able to appoint lieutenants to take care of administrative tasks like organizing subgroups, inviting or removing players, and broadcasting messages. “
A: I was pretty excited to read this … all the squad UI stuff sounds pretty great.
Mark locations, players and enemies that can be tracked on the map
C: Sounds like an implementation of the Markers Overwolf App
WvW Upgrade – Not the upgrade you’re hoping for but something that they hope will tantalize you
Rallying & Reviving in WvW
Mist Champion – Tybalt Leftpaw (Winner of the most cash grabbiest move of 2016 already?)
“our apple-bearing defensive Mist Champion” not many details there
A: THE FEEEEEEEELS
Eldvin Monastery Brew Of the Month Club
“Once a month, when visiting a major city, club members will receive a package in the mail containing that month’s finely crafted brew. After collecting all twelve brews, club members will receive a title, a brewer’s backpack skin, and a guild decoration in recognition of their devotion to the craft.”
C: Another collection I’ll never finish?
A: I am a bit confused by this one, but sounds interesting.
World and Raid Boss Guild Decorations
“you’ll earn a token that will allow you to buy brand-new decorations from the decoration vendor inside your guild hall. Once you collect enough of these decorations, you’ll be able to upgrade them into a larger trophy. The trophy may look familiar, as it’s also the custom chest that drops when you defeat the boss.”
C: well i was all excited until they said it was the chest that spawns… not that entertaining or epic tbh
action camera, snap ground targeting and autotargeting setting for push-to-toggle or hold-to-toggle modes
A: Something we talked about being needed! You’re welcome again.
check box for showing the names of interactive objects
C: FINALLY I WON’T BE HOLDING DOWN CTRL ALL THE TIME. PRAISE THE GODS.
“While we’ll still make minor adjustments in between as needed, each of our quarterly seasonal releases will include a major balance update to adjust how professions are performing and rein in outliers.”
Coming this Quarter (Before April but not necessarily Jan 26th)
Pro League Season 1 Finals + Relegation Tournament
Coming This Year
“What creature lies within the egg? An enemy or an ally? In other corners of Tyria, the remaining powerful elder dragons continue to expand their control—but what impact will the death of the two of the elder dragons have on them and on Tyria itself? What impact will being held by Mordremoth have on Zojja and Logan? What research will Taimi uncover at Rata Novus? What plans do Anise and the Shining Blade have for Canach? How will the Black Citadel react when they learn of the return of Rytlock? These questions and more await you in season three of Living World!“
More Fractals Updates
“Some highlights to look forward to in 2016 include the completion of outstanding projects like the Fractal legendary backpack and our new take on fractal leaderboards. You’ll also see lots of additional polish, balance to existing fractals and rewards, changes and polish to instabilities, additional reasons to play all the different fractals, and most importantly, new fractals (yes, you read that right: new fractals!).”
C: Good to know that I’ve already gotten one prediction right if it does manage to be implemented this year :P
C: Can I just say that it is REALLY FREAKINGSAD that they linked to a highlighted portion of twitch in the official blogpost. They couldn’t have just posted the video to their yt?! It was a prepared video and they never thought it was important enough to put it on their youtube channel… it’s such a perfect metaphor for how wvw has been treated in the past.
“We may not be ready to reveal more in early 2016, but you’ll have an opportunity to get all the details and give feedback when we go into the beta phase of this massive project later this year.”
It’s the first show of 2016! Celeste and Allona had a TON to talk about … not to mention another installment of 5 on 5, this time with Malibu Barbie! Audio Version What We Did This Week Allona A bunch of Wintersday stuff … still need SO MUCH booze for winter’s presence Got two…
You can also subscribe to the audio version of the podcast on iTunes! Remember to rate and/or review Guild Wars Reporter. WE NEED VALIDATION! Request for community events of the week/bi-week. Send us an email!
If you’ve got a burning question for our Ask an Asura segment, please let us know!
What’s better than a GWR blooper show to start 2016? TWO GWR BLOOPER SHOWS!!! We hope you enjoy this final installment of our many (many) outtakes. So many outtakes. Many. Audio Version Livestreaming Wednesday’s at 9:30pm EST/6:30pm PST at twitch.tv/mmoreporter. You can also subscribe to the audio version of the podcast on iTunes! Remember to…
You can also subscribe to the audio version of the podcast on iTunes! Remember to rate and/or review Guild Wars Reporter. WE NEED VALIDATION! Request for community events of the week/bi-week. Send us an email!
If you’ve got a burning question for our Ask an Asura segment, please let us know!
What’s better than a GWR blooper show to start 2016? TWO GWR BLOOPER SHOWS!!! We hope you enjoy this first installment of our many (many) outtakes. So many outtakes. Many. Audio Version Livestreaming Wednesday’s at 9:30pm EST/6:30pm PST at twitch.tv/mmoreporter. You can also subscribe to the audio version of the podcast on iTunes! Remember to…
Once again, join Celeste, Allona, and wrong-about-gliders-being-mounts guest, Hunter, for the GWR annual New Year Predictions show to close out 2015. See who was right last year and hear some of your own predictions about what we’ll see in 2016 for Guild Wars 2!
Allona’s 2015 Predictions
I know they seem to be moving away from underwater content, but I would love to see an underwater city … perhaps Largos!
They will never allow mounts in the game (bwahahaha Hunter’s wrong!)
New weapons and professions
Season one becomes available to replay in a much abbreviated form, with none of the big events or dungeons … more of a playable recap (but with some of the rewards you can’t get in game)
Secondary profession options could be added to expand build diversity and weapon options
They will make a QoL update that allows you to right click a stack of items to either ‘consume all’ or ‘open all’.
Hunter’s 2015 Predictions
Expansion announcement imminent. With such a small team working on the living story, the majority of Arenanet have to have been working on something larger for quite some time, at the very least I think we should start hearing about an expansion within the next few months, with a demo at PAX East in March.
New zones in the expansion will tend to be a lot like Dry Top and Silverwastes. A much more focused experience where people work together across the zone to accomplish a goal, unlock a raid, trigger a meta event, etc. No hearts (they’ve said as much). I think they’ll continue to mess with verticality quite a bit, Silverwastes and Dry Top have a huge amount of space underground and high in the air. As well I think there will be further zones with a lot of desert in them, desert is a lesser used setting in Guild Wars 2 and I don’t think Arenanet would put together the assets for a desert and only end up using it in two zones.
Mounts, because damn it mounts. They’ve shown that they’re willing to have mounts with the witch’s broom, the flying carpet and even mounts with speed boosts like the kite that has a speed boost during the sand storm in dry top. They’re too much of a huge cash cow to completely ignore and there’s no real reason to not have them. Charr have tanks for crying out loud, I think we can have mounts.
More uses for ascended gear. Right now the only reason to have ascended gear at all is the harder difficulty levels in fractals. I expect them to reward people with ascended gear more often and have more uses for it, perhaps another dungeon that requires ascended gear.
Talking ghost of droobert backpack.
New legendaries with an expansion, one for each weapon, and new weapons.
World boss in silverwastes.
Celeste’s 2015 Predictions
Ben came up with a rather fantastical idea that the continent of cantha was broken up in a floating island or island chain and that the canthans have been contending with Steve’s minions since/when/if it has awoken.
Raids will be introduced following the enthusiastic and popular CDI
New weapon for necromancers, definitely. Adding a weapon for each other profession comes out of necessity.
Legendary PreCursor treasure hunt will be scrapped completely leading to the drop off of a lot of players that were sticking around hoping that it would be implemented eventually.
Full expansion will be announced as the background project that no one was talking about, new race, new profession, and a new dragon awakening. We’ll take care of Mordy in the living story arc (the last bit is the really dicey portion).
Community 2015 Predictions
@Archaeus8: “Ritualists. Cantha. *flails* Follow up by @tanek_09 Don’t forget the playable tengu.”
@bargamer: “Rytlock becomes first Charr Rit, unites all four factions, becomes Khan-Ur, Pale Tree seeks cure in Cantha.”
@misforawesome: “I predict the pale tree is going evil, The PT resisted her nature because her dragon was asleep. Now though, injured, she is going to revert.” Also “We will find out what the hell the pale tree is.”
Spirit: A couple of different predictions, starting with theory involving Hidden Arcana. The dialogue with Ogden at the end of the instance reads: Magic is life. Without life, there is no magic. The lair has lain empty for several years. It may have been triggered by your life essence. The images it showed you were chosen by your need. I saw the Master of Peace take an egg. Fear not. He did not steal it. He was given custody of it. By whom? You know. You witnessed it, didn’t you? Not clearly. Then you’re not meant to know just yet. All things in their time. “My prediction is that Mursaat gave the egg to the Master of Peace. We aren’t ascended quite yet (though I’d bet at least one doughnut that it’s coming)which explains why we couldn’t see who gave it to them. They float and are quite tall which is why the Master of Peace looked above and the egg kind of descended down onto him. Despite fleeing from the dragons during their last uprising, the Mursaat are back from the mists. Their motivations certainly aren’t altruistic, in fact they haven’teven changed – if what Ogden says about “Magic is life and life is magic” holds any sway, it’s likely that powerful and ancient magic users like the Mursaat have realized this, and are attempting to prevent the dragons from consuming the magic in order to preserve themselves.”
“I think Mursaat will have far reaching story implications for the Living Story obviously, but also likely the story of a new zone or two as we continue into Maguuma. We know one of the last things they were researching (via the early personal story, human with dead parents) was bloodstones, I suspect that’s where the White Mantle of the Silverwastes moved off to. (maybe, depends on where the raids go…)”
Khaladhen: “Anet has made efforts to make Caithe’s skills playable in the recent LW episode (Caithe and the rest of the iconics are a higher tier than the players, like an ascended level). We will eventually face enemies or events requiring ascended equipment and personal power. Rather than add levels, our characters themselves will become ascended. When that happens we can choose to use new ‘ascended’ elite skills that function sort of like a transform or engi kit.”
Professor Enzo: “I would like to predict that Caithe goes over to the Dark Side, butI don’t really think she will”, and “I would also like to predict that we shall feast on Baby Dragon Omelets, but I don’t think that will happen either.”
Dread Panther: “There will be more change.“
Allona’s 2016 Predictions
We will finally meet E! Remember that guy/gal?!
I don’t think there will be an expansion announcement this year since we still have HoT content incoming as well as season three.
I do think they will lay the groundwork for the next expansion though and wonder if we could face two dragons at once … ones from opposing sides on the spectrum. Stave off the imbalance caused by defeating a single dragon and having its power siphoned to its opposite by removing two at a time.
WvW(vW) is going to move to be more GvG(vG) focused with alliances. With that change, home world servers will no longer be necessary and be dissolved.
Ogden gon be ded.
Lastly, I predict we are going to argue with Hunter about mounts. Repeatedly. (Calling this a win now)
Hunter’s 2016 Predictions
I think we’ll get an update on what’s coming up for the year in January/February, maybe PAX South again. I doubt they’ll have anything on that scale, but a blog post and maybe some post HoT interviews reviewing how they’ve been doing and where they’re going.
I see that you have pointedly highlighted your “prediction” that mounts will never be allowed in game and at the same time have not highlighting my mounts prediction. which is so short sighted and narrowminded considering that witch’s brooms, flying carpets and yes, Gliders exist in game. Gliders are clearly mounts, and I’m calling my prediction for mounts in Guild Wars 2 on last year’s show a win. By any definition of an MMO mount, gliders fit the bill, and I defy you to say otherwise. It’s ridiculous that people have just bitten the Arenanet marketing team’s lure and not looked back. Shades of MegaServers all over again. Server merges? What server merges?
Super Adventure Box will return in April, we’ve seen hints from That Shaman showing off bits and pieces of newly designed stuff for SAB so it’s not a big surprise to those that follow the data-mined stuff. Pretty great that they’ve finally decided to return to something that just about absolutely everyone wanted and ended up demanding with SAB or Riot.
I think Living Story season 3 will start in mid to late summer, or early fall. It will likely function as a an epilogue for HoT in the beginning and then begin the prologue for whichever dragon Arenanet chooses to smoosh us against. It will likely introduce a new map, but in the case of season 3 I’m predicting a singular new map, that will slowly be unlocked akin to dry top’s slow unveiling. Likely larger in size than silverwastes or dry top, I’m predicting either an arctic climate or a desert climate. Despite my prediction last year of more desert areas, HoT didn’t end up being very arid at all, so I’m still expecting more desert maps.
Tengu. We’ve got a lot more detailed tengu models and I think instead of a new profession we’ll see them as a new playable race in the next expansion. There’s a lot of verticality in the new maps which would be perfect for a new tengu player city in the dominion of winds due to the lack of space. I don’t expect tengu to make it in to 2016 however.
A new mount in the next expansion as well that is similar but different to gliders in HoT. It’ll be a mount that gets people around the new expansion zones in ways themed after the expansion, so for instance, if the new zones are alpine related we could see snowboards.
water dragon will be mostly on land with some water stuff due to deemphasis on water combat.
Celeste’s 2016 Predictions
Since the last raid wing is expected around April, I think the living world will begin in June having a focus on filling in some of the character story that we didn’t get in Heart of Thorns. We’ll check in with the biconics and see how The Pale Tree is faring after the Dragon attack and influence during Season 2. Which will bring us over to the next expansion/dragon: Steve McBubbles! And a lot of story with Largos!
I don’t think it can be Kralk bc we just got a lot of desert and there’s not a lot of fun stuff we can do there except maybe fight/help Palawa Joko again. Though with the possible awakening of Glint’s egg we’ll have to see if this is a viable option.
Primordus would be a cool idea because then we’d be following in the footsteps of the dwarves and would be underground clearing the original homelands of Asura and Dwarves (who unfortunately are down to just one member (that we know of)). I also think this doesn’t add any new maps and wouldn’t really bring in the gliding from HoT because it’s mostly (if not all) underground.
The return of Super Adventure Box in time for April 1, though I think SAB isn’t a great fit as a repeat joke. I’d rather have an emote swap; I think a Norn behaving as an Asura would be rather comical, especially with /laugh!
Fractals – I’d like to see a lot more historical fractals from before GW1. The Fall of Abaddon, the ACTUAL guild wars, Turai Ossa’s groups journey through the crystal desert to ascension, giganticus lupicus and the tyria of that time period, or even some of the earlier races like the Jotun before they’re descent after the last elder dragons’ rising.
Community 2016 Predictions
IrishDog/Blaise: “In some way we are going to interact with White Mantle more, it’s a part of GW2 I wish we had a little more of than just a personal story or a couple zones. It could be tied to raids (most definitely will be), living world, or meta events in a future map.”
“If we race through Maguuma Jungle, somehow, I feel we would go to the Crystal Desert. Anet may need to improve underwater combat to sate the angry mobs since the Elon River does go right through the middle of the desert. But the Crystal Desert has so much potential story and mechanics: finding out more of what happened to the Risen (we will probably have some vague idea since we’re dealing with “Dragon” less Mordrem), fighting Branded, NPC’s trying to open trade with Elona, the possibility of us fighting Palawa Joko or fighting with him only to have him stab us in the back since he rules all of Elona, not to mention actual in game stuff to do with the Mordant Crescent (I entered a rabbit hole of history on the wiki to find these guys), and one thing I want to know can we ride Junundu (on land or in water).”
“May not come next year but: the zephyrites will become linked to the tengu in some way. Perhaps the zephyrites try to reassemble and the tengu have a joint agreement that allows them to both take to the skies.”
Tilion from DragonSeason: “Build templates, a hero and achievement panel UI revamp and a more streamlined way to acquire stats (see Wardrobe). Apart from that they can shoot any content similar to HoT my way and I’d be pleased.”
Head Burro Antfarm: “Gliding to come to ‘core’ Tyria, at least in part :D”
The Casual Heroes Guild: “I’m going to say we get an announcement for an expansion in early 2017.”
Dibstaru: “a slow, sad and bitter decline full of recriminations and back-tracking, followed by the announcement of GW3”
Kalabajooie: “cat weapons”
polarbuzzaroo: “2016 will bring us lots of QQ on reddit & co.”
Nienna_SLC: “Glint’s egg hatches. :)”
Garth Ghostpuncher: “2016 will include a lfGuild option in the LFG panel and a ret-con of raids to be the story vehicle we’re missing now”
Joe Radak: “The Golem Uprising every asura has feared since the creation of the Golem.”
Jonathan Andrist: “Raid wing 1 nerfs, to match Chak Gerent.”
Kit The Traveler: “Heroes should come back, then I can do things in peace when I don’t have time for people bs. ;)”
Slurms: “We’ll find out that WE were the dragons all along. All future writing by Anet will contain lyric or song title based puns. Discord will be purchased and used as in-game voice software. The Orrator bird will become a mail carrier. One that crash lands and then walks around dazed.”
Lycis: “We find out Primordus will fight Mordremoth and all Sylvari will turn evil bc hes finally dead. Trahearne will come back as Risen Raid Boss and there’s also a Tybalt Risen Raid Boss who gives you a “I see only Apples” debuff.. oh wait”
Christian Squire: “Vale Guardian’s Green circle mechanic, or Distortion will get changed to avoid an 8 warrior 2 chrono raid meta.”
Request for community events of the week/bi-week. Send us an email!
If you’ve got a burning question for our Ask an Asura segment, please let us know!
Once again, join Celeste, Allona, and wrong-about-gliders-being-mounts guest, Hunter, for the GWR annual New Year Predictions show to close out 2015. See who was right last year and hear some of your own predictions about what we’ll see in 2016 for Guild Wars 2! Audio Version Last year… Allona’s 2015 Predictions Expansion I know they…
This only gonna be about PvP today. WvWers, prepare to be ignored. Oh Wait. ha… haha..
3 major points to talk about: The implementation of Leagues, The ESL pro series, and the Meta:
First, the Leagues
We’re probably all generally familiar with what has been added to pvp but just a rough summary: Divisions have been added and players can climb up through different divisions to receive various awards. Divisions have different tiers within them and pips within Tiers.
EVERYBODY starts in Amber division, in which you cannot lose pips or tiers.
Emerald and Sapphire Divisions you can lose pips but not Tiers
Once you get to Ruby you can lose pips and Tiers but you will never lose your division during a season.
Various small awards are given for crossing tiers, such as unidentified dyes and gold, divisions yield higher rewards such as PvP claim tickets which are used for getting different tiers of the components required for the legendary back piece, The Ascension.
There are some good aspects about this system:
A Divisions System and the rewards that come with it, allow players to set personal goals and see where they compare to other players.
Encourages players to play more competitively, often seeking team coordination. (This was kind of already present, but with the absence of solo queue, this is much more appealing).
There are some issues with the implementation of this though that I think are worth mentioning.
There is no solo queue. This is a debatable topic but for now, it seems like it is causing a lot of strife within the community.
Teams stomping PUGS
Amber Division is meaningless. Pips should be subtracted for losing matches.
There are no placement matches. Which leads to a total imbalance when you have very talented players starting in the same place as beginners.
Rewards are tied to climbing from the bottom.
High tier players partying with low/bottom tier.
ESL Pro Series
GW2 now has a weekly pro series. Every Monday night, pro teams compete as part of the ESL. Matches can be view on Twitch or caught up several days later on Youtube.
This is a very good thing for the GW2 community overall, but there are some issues with the implementation of this.
The ESL page is not updated enough nor does it have clear indications of what is going on.
It is difficult to find records of wins and losses for each team.
THIS SHOULD BE POSTED NO LATER THAN THE NEXT MORNING.
Game seems to have an abundance of balance issues (Rushed?), will be talking about the meta soon, but it is affecting pro play and even frustrating pro players. Tarcis of Apex Prime created an apology to fans and posted it on the forums.
This past week the matches seemed rather boring due to bunker meta.
So the META is a huge point of contention right now for pvpers. There is a bunker meta that has emerged and it’s really not fun to play with or against in my (and many others’) opinion. The key builds of this meta are:
Alacrity Bunker chronomancer using a celestial amulet
Mallyx/Shiro Revenants using Viper amulet
Druid – celestial
Tempest – celestial auramancer dagger/focus
Marauder hammer scrapper
No, DragonHunter is not OP. It has very clear weaknesses that allow for counterplay.
The problem with the current meta is that Revs and Chronos have some big guns they bring to conquest style games:
Chronomancers are very, very difficult to kill even with focused damage, they have very high mobility, and can res allies very quickly.
Revs, with the Viper amulet, can bunk while providing A LOT of damage and conditions. Vipers amulet is not a defensive amulet at all. Revs have a lot of healing power plus they have “infused light” (trait-when rezzing and ally they place IL for 2s turning all dmg on downed ally to Healing).
Teams are running 2 Chronos and 2 Revs and ________ and dominating.
The issue is as Tarcis points out: the skill cap of these class builds isn’t too high and what they bring to Conquest style games makes it so that a mediocre team can pick up this meta and compete with pros. This should NOT be the case.
GET OUT OF AMBER. It may take you less than a day.
Wanna see pvpers get mad? Go into HotM and ask if this is where you go to get the legendary backpiece! It’s a good laugh. FOR REAL THOUGH: Lord Faren is opening a day spa in one of the maguuma maps, compose a script for a commercial about this spa for the pact radio broadcast corp.
With Celeste under the weather and there still a lot to talk about on the PvP front, Ultra joins Allona this week for the whole show to give his impressions and advice for your listening enjoyment! Audio Version What We Did This Week Ultra PvP x Fiddy 1 hour of raiding some fractals with…
Celeste and Allona discuss this week’s PvP Pro League patch notes! They really do! Even though most of it is still a mystery to them … they discuss it … for you! They ,# all you guys!
What We Did This Week
Fractals on Saturday
Guild missions with MoCK on Sunday and with Maven on Monday
Got a bit closer towards Reaper
Some map completion with my alt that’s closest to 100%
Spent a crapton of time, effort, and materials on the Guild Hall… for something that wasn’t a huge deal for me, I’ve spent a huge chunk of game time on it.
Tried the Raid a couple times … The first time with MoCK; we only had nine people and didn’t really try for anything optimal, it was a funzies reconnaissance run. We didn’t do that well, obvs. Another night I hopped into a run with some guildies from Relics and a mid-run replacement. It was really informative and fun!
Hunter took me around a bunch of places in the new zones for hero points and chak thingies for the ley line sparks (damn guild hall!)
Played the requisite three matches for PvP Ranked. It was the first day so the matchups were … interesting. Lost all three matches. Badly. So very badly.
did some hero points in auric basin
fractals on saturday
sunday guild missions w/ pvp and inside the guild jumping puzzle!
A: I think this is a really tight set and like almost all of them! I do agree with Bog that a few are a bit on the simple (non-flash) side for a black lion skin. I wonder if these would be cheaper to just buy from the TP in a couple weeks.
A: The greys are enticing to me … murky in particular.
Wintersday Finishers too (600 gems for the gift, 700 gems for snow globe and snowman)
Ask An Asura
Necromantic Bigfoot Needs to know!
I wanted to unlock the mist champions in PvP (Nika and Grymm) but the reward tracks are locked. Sooo… how do you unlock them? A dev said you can unlock the track by paying gold in the mist champions panel (PvP build panel) but it’s locked there too. Please help!
A: I would see the mist champion panel at the beginning of a Stronghold match and think “I should do something with these at some point.” Your question prompted me to actually do it! Here’s what I did:
A: The super simple answer that worked for me was to right click on the icons on the left side of the Mist champion you want to purchase in the build panel in PvP.
A: For anyone listening who doesn’t know where that is, if you are in Heart of the mists click the helmet icon in the centre/top of the screen and select the 3rd (last) tab down on the left side.
A: I wanted to follow through to make sure I knew this was going to work, so I bought Grymm (each mist champion costs 15 gold). I was a bit confused because after buying, the build panel disappeared and the reward track panel opened with the active track switched to Grymm. I went back to the build panel and Grymm was still locked but my money was gone and I was concerned. I (eventually) figured out that the 15 gold doesn’t unlock the use of the hero but the reward track and completing THAT unlocks the hero. I’m sure this was something we were told about (and we likely mentioned on the show, but in practice I had completely forgot about and panicked a bit. :) I know a lot of this wasn’t part of your question, Bigfoot, but I thought it might help someone else.
Allona’s Tip (that she stole from the MMO Show): Elite specializations can only be equipped in the bottom (third) specialization slot in the hero panel. I’m not super sure if we said that on the show at some point, but some of the excellent peeps on the MMO Show talked about how that threw them for a loop for a short time so I thought it would be a good tip to mention!
Celeste’s Tip: Food! I am always forgetting to eat food in game. If I know I’m going to be in a long encounter, playing for a long time I’ll actually set a timer on my phone so that I won’t miss any sweet XP.
Tales of Tyria
This is ursanine. The beartender was the main koalafication for our Guild Hall decision.
Celeste and Allona discuss this week’s PvP Pro League patch notes! They really do! Even though most of it is still a mystery to them … they discuss it … for you! They ,# all you guys! Audio Version What We Did This Week Allona Fractals on Saturday Guild missions with MoCK on Sunday…
Chris takes us through his impressions of the first Guild Wars 2 expansion: Heart of Thorns.
What do you think of the expansion? Are you a fan, or did you find that it missed the mark? Let us know in the comments!
Chris takes us through his impressions of the first Guild Wars 2 expansion: Heart of Thorns. What do you think of the expansion? Are you a fan, or did you find that it missed the mark? Let us know in the comments! Audio Version:
“Enter Spirit Vale, the initial wing of the first raid in Guild Wars 2: Heart of Thorns, and tackle the greatest challenge yet. Built on top of our action combat and dynamic event systems, raids in Guild Wars 2 are instanced, ten-player content designed to be the ultimate test of your skill. Gather your allies for epic experiences!”
You’re basically there to try to find a Pact squad that went missing. The plot is meant to be a side story to the HoT storyline and is happening concurrently without spoiling any main story beats.
Enhanced Squad UI implementation (more on that later… )
Legendary Rewards – Unlocks the collection tiers that will be used to fulfill the requirements for legendary armor. Ascended gear, minis, and unique weapon skins are also available as loot.
“From fractal scale 1 to 50 the toughness stat of creatures will scale up with the fractal scale. Beyond fractal scale 50 the toughness stat of creatures will no longer increase with the scale of the fractal. This is to make damage builds more viable in higher level fractals.”
“In this iteration of Fractal changes we will be increasing the drop rate of ascended gear from your Fractal dailies with an emphasis on high level Fractals rewarding more ascended armor.”
More XP in boss chests “This experience counts towards earning your Masteries for Central Tyria, and increases both for more difficult Fractals as well as with increased Fractal Scale.”
More liquid rewards i.e. Gold
Trevor Bennett, Branden Gee, Jon Olson (all Gameplay Programmers)
Squad is for a single leader organizing a group of players to perform a task
Raid squad – limited to 10 and everyone can invite to the raid
Regular Squad – lead by a person with a tag
up to 15 subgroups per squad
you can move yourself to a different subgroup
if the commander wants, they can lock subgroups to prevent people from moving/switching/joining
see total supply
max 50 ppl
broadcast squad messages
can go to whole squad or specific subgroups
subgroup > your kennel (pets/minons/gadgets) > other players kennel
There’s a voting mechanism for parties to join a squad in that the party agrees on whether or not to apply to join the squad and then the commander can accept or reject the party into the squad
Ready Checks pop-ups
Surviving the Mists
Oh hai I’m back
Where I’ve been and what I’ve done: Dragon rank, montages, done.
State of the game for WvW
Everyone hates the desert. (Dare I make a jab at the fickleness of dedicated wvwers?)
Maps are very large, objectives actually seem disconnected from each other.
BL roaming is dead – Roamers are in EBG pretty much exclusively
State of the game for PvP
Get in pvp. Get in pvp now. Get in pvp yesterday.
Meta’s are settling but it is still a great time to experiment!
No ranked queues makes a strange dynamic for all pvpers
Leagues are going to be rolling out soon if you’re into that kind of thing
Blaise/Irish Dog: Do you watch/listen/read/know of many of the content creators (and important people in the community) of Guild Wars 2? Well now wield their handsome mugs into battle. For viewing convenience a list of each weapon below. I didn’t do all the weapons but I still expect hysterical laughter and snorting from these.
Mace – Bog – charge into battle with the screaming face of the “Bop Otter.”
Pistol – Hunter (rabbit head) – even more ridiculous than quip “Wabbit Season.”
Scepter – Boots – confuse opponents with the strangest look boot on a stick, “Bad to the Boots.”
Sword – Colin – Smite enemies with with the a winning smile “I Can Swing.”
Shield – Hero of Shaemoor – for the best shield get the “Oaken Shield”, defend yourself with the his heroic smile and face. No one will dare hit you.
Torch – That Shaman – illuminate all the secrets before you with, even ones who shouldn’t have access to “That Torch.”
Warhorn – Jebro – deafen or stun your foes with the power of your voice through the “Shout Caller.”
Greatsword – Mattvisual – wield the most visually stunning greatsword in game, eviscerate enemies with the largest mohawk will ever see the “Visual.”
Warhammer – INKS (his beard) – knock all your foes with the “INK Pounder,” now with handle proper hand girth width (INKS and Bog Otter approved).
Longbow – Peachy – shower your enemies with the “Falling Tears” longbow.
Staff – WP – for every wizardly lore person “Potato on a Stick.”
Kalabajooie – Swiss Army weap. set: Diff. tools are weapons: big blade = gs, bows fold open and fire toothpicks, etc. All look same stowed. The torch is a built-in flashlight.
Ultra’s back! Ultra’s back! Ultra’s back! Ultra’s back! Ultra’s back! Oh … and raids are in game now. That’s also something that happened. Audio Version What We Did This Week Allona Fungeons! We had enough people on that we ran two groups. TWO! Guild missions! (Maven and MoCK) The Guild puzzle was a challenge…
Hunter joins Celeste and Allona to go over the week’s news, and have a spoiler-filled discussion about the story for Heart of Thorns … OH YEAH! So you’ve been warned, all of the Tales of Tyria segment near the end of the show is spoiler-rific!
What We Did This Week
I did a lot of fractals and working on the fractal legendary backpack. I’m nearly done tier 1, but I still need a ball of dark energy. I spent a bunch of gold salvaging my extra rings to get one only to find out you don’t get them from rings, just earrings and amulets apparently. Which sucks because all I got from the rings were stabilization matrixes and they’re relatively cheap. Anyway I did various challenges and whatnot there were a lot of fun.
I also spent a lot of time the past couple weeks running all my alts through verdant brink getting their specializations unlocked and gaining xp through basic exploration. So as of right now I’ve got all the specializations except Herald and I’m HoT mastery level 81. I also tend to leave my alts at a certain farm location.
I finished the first tier of the Quip precursor collection, it involved a lot of mockery and vomiting, but I was a little disappointed about the cost of crafting the actual tier 1 pistol. 15 deldrimor steel, 10 elonian leather, and 10 spiritwood planks. It’d be nice if Anet didn’t think there has to be huge material sinks to every single thing in the game.
So surprised by the quality of the adventures. Previous activities like crab toss or keg brawl felt like they were missing something. Most adventures are actually a lot of fun. I do them daily because they reward a lot of experience, and ones like salvage pit where you can get gold every time can give around 50k xp.
Did a few of the Adventures for the first time
Had two nights of guild missions; saturday with MoCK and Monday with Maven
There were a couple pathetisad games of Stronghold
Completed the story without getting any spoilers! (at the slightest hint of anything i perceived as spoilers I would shush people pretty aggressively … to my guildies: sorry if you were on the receiving end of my obsessiveness)
Finished the story after having a punishing experience for at least 2 days
I’ve tried to start the Dragon Stand meta event a couple of times but mostly I’ve been more interested in harvesting potatoes and trying to get peppercorn.
Huzzah! The first raid wing (Spirit Vale) will be coming into the game on the 17th!
Astralaria, HOPE, and Nevermore collections will also be live at this time
“The first time you kill each raid boss in a week, you’ll receive access to the boss chest, which contains the boss’s loot. This chest can only be earned the first time you kill the boss each week and will award experience, gold, rare and exotic items, and a chance at ascended gear and unique boss rewards.”
Bosses will drop from a pool of ascended armors and weapons where you will be able to choose between 4 new stats:
Assaulter & Malicious – “provide offense-oriented sets like Berserker, Assassin, Sinister, Viper, and other similar attribute combinations”
Defender – defense oriented. duh.
Healer – for healers!
A: Hooray! More stats for me to never remember what they do!
“The first time you kill each boss in a week, you’ll receive 2 gold and a Compendium of Knowledge. The Compendium of Knowledge awards a large amount of experience toward your currently equipped Mastery and is automatically consumed when you pick it up, similar to a Writ of Maguuma Mastery. Additionally, the gold and Compendium of Knowledge rewards are doubled by the Call of the Mists effect.” The reward will also be increased if you’re playing the newest raid release.
A: This is interesting!
“One such unique reward that can be obtained in Spirit Vale is an infusion that, when equipped, will provide your character with a ghostly aura.”
Guild Decorations will also be a raid reward but not available at release
“In addition to the weekly boss chest, a new map currency called magnetite shards is awarded for playing content in the raid. Magnetite shards can be earned by killing bosses and completing events in the raid instance, and small amounts are awarded for failed boss attempts based on how close your group gets to defeating the boss. Magnetite shards are not restricted by the weekly lockout that limits boss rewards, but the amount of shards that can be earned each week is capped.”
There’s an NPC that you can unlock after a mastery is done
“This currency is not intended as a primary way to obtain the boss rewards, but it is intended to provide a means for people unlucky with drops to be able to work toward getting a specific reward that they desire.”
C: Get your pity rewards here! :P
A: DIAL ME IN!
Another point to be made about rewards is that you all have individual loot tables so you’re not competing against your teammates for the best gear/drops
On legendary armor –
Same sort of collections as the legendary weapons, unlocks as soon as you kill your first raid boss.
“This collection is the first step on the journey to legendary armor and will require many feats within the first several raid wings as well as elsewhere in the Maguuma Jungle. Completion of this first collection will span the first three raid wings.”
“Once completed, it will award a set of ascended precursor armor and unlock the next stages of the journey.”
There will be different gifts compared to the other legendaries and you’ll need to make them with NPC “Faction Provisioners” in Maguuma that will guide you along the way
“Creature Artist Ronald Kury and Animator Brian Walter joined host Rubi Bayer to talk about creature design in the jungle environments”
Concept artists really lay the foundation for inspiration for the creature artists to come in and create something unique and sometimes they take creatures straight from concepts
desert dolyak – researching deer/camels
modeling, animation and skills is the simplest way to summarize the creature creating process
there’s a limited time to collaborate between these processes but there are a lot of times when the creature has been meshed out and just goes straight to the animators
Ronald said “when it comes to creatures and characters… if you think about a puppet the model is the actual physical puppet then you have someone come in sculpts it, paints it and models it all pretty. The rigger is the one that creates the strings that connect the puppet. Then the animator is the one that becomes the puppeteer.” To describe the main parts that bring a character to life.
With the mushrooms being on a skritt rig it allows the animators to borrow animations and adjust them as needed.
A: This kind of blew my mind
Rubi: When do you decide that you need to make a new rig vs using an existing one?
They had a “budget” of how many creatures they wanted to create for HoT. When a creature is truly unique and needs to have the extra movement points and has to have a new rig and a whole new silhouette that’s when we’ll decide it needs to happen.
Silhouettes and motion have a lot to do with what will make this decision.
If you have something in game that might work proportionately and somewhat follow the same silhouette but if you’re adding a ton of other things to it you might as well make a new rig
Wyvern needed a new rig
So much of the animation is really amazing looking at all the different levels of “done-ness”
Brain bug – blobby wiggly wriggling bug thing. the rigging is when all the moving parts are established
A: When I saw one in game after this I was surprised how wee it was … unless I’m mistaken
They also shared a spoiler boss
A: This was HUGE! No warning or anything! Cal got spoiled even though I yelled at him to look away as I rushed to shut the video off.
C: Yep, I thought this was pretty crappy. If Rubi hadn’t said exactly who it was it could’ve been anonymous
Directional impact animations and they said that they don’t do that very much aside from push-backs (Taking a hit from Right versus Left makes the same animation)
Gorseval is made of arms and this is somewhat terrifying (27:45 mark~)
C: Lyssa outfit has ALWAYS reminded me of Varesh and as always the asura get the male version :/
A: droooooooooooooooooooool (but boo about the asura … seriously just make one outfit for charr and asura but make it neither ‘male’ or ‘female’ … wholly different!)
Flutes! 1000 gems each
Firefly mining flute
butterfly harvesting flute
swarm logging flute
“Call upon butterflies to help you harvest plants, fireflies to burst open ore nodes, or a swarm of insects to shred trees!”
A: The smooth jazz flute stylings of Tyria!
Ask An Asura
Tips From Jawa
About the Auric Basin
There’s a small not-widely known benefit to finishing Scholar Keenwit’s event chain after unlocking Northwatch. (spoilers) After the druid cleanses the maguuma waters, it bestows stacks of a beneficial proc buff on all players who enter waters… any waters in the map. The proc buff is called “Maguuma Guardian” and when the proc is active, it boosts your power and toughness. The waters stay cleansed until the end of the attack on Tarir. So you can step into any of the Tarir fountains, you’ll replenish the number of stacks of this buff.
During the attack on Tarir
If you are defeated in battle and can’t get revived. You can head to the Wanderer’s Waypoint in the Tarnished Treetop. If you have the mastery for bouncing mushrooms and exalted markings, go just southwest of the camp, there’s a ledge accessed by a bouncing mushroom. There, you’ll find exalted teleporters that will bring you back to the four plazas of Tarir. The teleporters are one-way but they can be used except during Trial by Fire.
If you lose an enchanted armor during the battle, you can get the tarnished enchanted armor (less health than the normal version) by going back up to the city gates. Either waypoint to the outpost and grab one on the way into the city. Or take the exalted teleporter at the edge of each plaza which will bring you back up to the city gate.
When fighting Bristlebacks solo
Turn off melee assist and move into the saurian a little. It’ll help reduce getting hit by its shooting shards.
SPOILERS! Tales of Tyria SPOILERS!
I’m terribly disappointed with the scope of the story. I understand that it was meant to be digested probably more slowly than I did.
There were SO MANY times that I tried to talk to characters while they were with me and finding there wasn’t even written dialogue to go through and read.
Canach interactions with a sylvari character was really great but there was pretty much no other real dialogue with the others.
Marjory and Kasmeer are pretty much mute.
Taimi’s purpose is solely for Rata Novus.
Has Norn head shaving been a thing? That seemed pretty random to me when Braham shaved his head.
I wanted a lot more with side characters and cultures.
There was hardly any real story from the Exalted. The druid event line was really cool but other than that it was almost non-existent.
When you get to Tangled Depths the Nuhoch tribe basically just accepts you even though you only need to have them barely know you (with 1 mastery).
Nothing with the other Tree that Mallyck came from. Hardly anything with the nightmare court. ((A-Ooh! Maybe raids?))
I almost feel like Trahearne dying was offered up to the players as a mea culpa for the fact that while you were the commander in the personal story you weren’t in control and the majority of players disliked him for stealing the limelight. As for the ending, I was okay with them bookending the leyline magic cinematic but I really don’t know what to think about the egg being activated by it, frankly, confuses the hell out of me. ((A-Really? I thought it was clear! Mordy’s magic had to go somewhere and the egg in it’s special housing was like a magnet for it.)) Right but does the seed of mordremoth then move to this egg? that magic has certainly been released but does it still hold the “evil” intent that it once had. ((A-No, because magic isn’t inherently good or evil, it’s just a tool))
Kind of bummed about Trahearne … maybe this was the plan for him all along but it felt a bit like pandering to the Trahearne haters. PANDERING!
The Auric Basin portion of the story was my favourite. I felt the dialogue was the strongest; as well the variety of the challenges were really interesting … not just fighting.
The length works well I think because it won’t feel painful to alt through it many times. They packed a lot in.
I had a few ~GASP~ moments. Your ‘mentor’ showing up! AHMAHGAD! Rata Novus was fascinating.
The final fight was tough. It took me almost two hours and my fingers were rubber after! Not saying it didn’t get frustrating; it totally did! It felt amazing to finish though.
I have so many thoughts it’s hard to parse them all.
Request for community events of the week/bi-week. Send us an email!
If you’ve got a burning question for our Ask an Asura segment, please let us know!
Hunter joins Celeste and Allona to go over the week’s news, and have a spoiler-filled discussion about the story for Heart of Thorns … OH YEAH! So you’ve been warned, all of the Tales of Tyria segment near the end of the show is spoiler-rific! Audio Version What We Did This Week Hunter I…
Celeste and Allona recap this week’s news and are joined by Special Guest, Clouded Chimera, for Surviving the Mists. We’re all about the Special Guests!
What We Did This Week
Plants v Zombies with Relics of Orr in the Labyrinth on Friday
Streamed the Clocktower for 1.5 hours early on Saturday … had audio issues … didn’t complete the puzzle … these were unrelated
Helped Boottspur claim his guild’s Guild Hall before jetting off to participate in Fungeons and Fractal with MoCK on Saturday. I may be the Guild Claim-iest person I know.
Guild mission with MoCK on Sunday night! MoCK!!! We did all three PvE missions!
Got my 17.5k AP chest (thank you expansion and holiday event)
Completed every achievement for Halloween (the JP wasn’t actually part of the achievements thank Mordy!)
Up to the first Tangled Depths story instance for HoT. Gotta say I’m loving the story, dialogue and variety of challenges so far! Chomping at the bit to see where it goes!
SO MANY THINGS.
Gave up on my Ranger for some reason and have gone full on Ele/Tempest.
I’m into Tangled Depths and I’m hating how much this map reminds me of trying to get around in Kanieng. One more depth layer is one too many for my liking. On the other side of things, the story is really good.
I want to go back to unlock the various mushrooms but I’m too involved with trying to advance the storyline to deviate from the masteries it requires
Took my Necro into silverwastes and started on the story with her as well to help level up Nuhoch mastery. Some of the achievements are really time consuming but easy enough so I guess that’s a good balance?
When Colin was asked if there was areas of HoT that he felt needed more iteration on after the first week: “One of the current places we’re discussing iterating on is fractal dungeons. The reaction to the core changes to make fractals more approachable by playing one at a time has been really positive – but there is some work to be done still in the smaller details like balance, XP, and reward rates. We’ll continue to evaluate all the areas to look for other things we might need to make some tweaks to, but in general we’re just really happy right now with the reception and stability of the launch.”
Colin: “On top of everything the expansion has already provided, we’ve still got more features of the expansion activating here soon as well! Raids, new legendary weapons, our enhanced squad UI, PvP leagues and our professional PvP league are all coming shortly. So we’ll keep an eye on those as they activate and look to what kind of iteration might be required early on based on the feedback we see on those features as well.”
MMORPG: There’s a long thread on the forums right now about the way Fractals are now set up, and how players believe that they’ll be abandoned once folks hit level 100 in Fractal progression. Are there further plans to adjust fractals to keep them as the game’s primary source of small group “dungeon” content?
Colin: “Fractal dungeons will absolutely not be abandoned, no! We’re just getting started with the work we want to do with Fractal of the Mists as our end-game five-player dungeon experience. … In the short term, we need to take a look at iterating on some of the issues with rewards, XP, and potentially some scaling issues on the higher tiers of fractals. Longer term, we have a lot of plans for our fractal dungeons – but we’ll talk more about that when we’re ready to discuss our plans for the live cadence for Guild Wars 2 in 2016. For now – we still have raids, legendaries, squad UI, PvP leagues, and Guild Wars 2 pro PvP league to kick off!”
A: You know, There’s been so much to experience I had almost forgot about Raids and the new legendaries … just that they were not in at launch. Squad UI though … since MoCK has actually done guild missions I totally get where that would be great to have.
MMORPG: For small guilds, the grind to unlock and have their own guild hall seems really daunting. I don’t personally have to worry about this, but I have more than a few friends in smaller close-knit guilds that feel like they’ll never be able to have their own GH. Is this being looked into?
Colin: Acquiring a guild hall isn’t terribly difficult for a small group of players to do at all. To purchase the expedition you need to do one guild mission of any type to have enough favor, save up 100 gold combined between all your friends, and get together five or more people to do the expedition to claim it. We balanced the cost for a ten player guild to be able to do in a week or two if they started from scratch and had almost no real cash in their bank. Assume it’ll take a little longer for smaller guilds – but also take into the account the reality that almost everyone in Guild Wars 2 has some amount of gold/silver already in their accounts, or that they could clear out of their bank on the trading post.
… . We designed guild halls assuming around 4+ players is a guild, and anything less than that is really just a small group and can use the Lion’s Arch HQ hall [for free]. With all that said, we have no plans to change the cost structure to acquire a Guild Hall at this time.
There also was a question about WvW that we will discuss in StM!
“Though we have all kinds of exciting new content and features to explore in the game with the release of the new expansion, I’m sure some of you are wondering what else you’re going to see in 2015. I wanted to take some time to talk over what to expect over the next few months for Guild Wars 2.”
“As we continue to monitor Guild Wars 2: Heart of Thorns™ on live, we’ll keep pushing out bug fixes and polish and performance updates. We’ve reached a point where these will come bundled together in larger, less frequent updates as we prepare for the activation of additional expansion features. We’ll also be releasing limited balance updates to fix really key game-breaking issues. Once every quarter, we’ll release a new, major balance update to shake up the meta for the next quarter.”
Mid-November: First raid wing (Spirit Vale) which will help you unlock 3 new legendary armor sets and the availability of the new Squad UI which caps to 50 players if you’re a commander and 10 players if you’re not. Astralaria, HOPE, and Nevermore collections will also be put in-game.
“.. for the first time ever, you’ll be able to watch the intense competition of our ESL Guild Wars 2 Pro League live on Twitch starting on November 23 and recurring every Monday, with eight teams in each region constantly vying for the top ranking in the seven-week season.“
December 1: First PvP League Season begins
Dec 15: Wintersday begins.
“New rewards, outfits, skins, snowball fights, festive decorations for your guild halls, Ho-Ho-Trons, and more await you as we celebrate the holiday season Guild Wars 2 style!”
Improvements to Combat Visibility, Spectating, and Messaging
“When we return from the holiday break, I’ll be back with another state-of-the-game update to walk through our plans for the early part of next year—including details about what you can expect from the regular live cadence for Guild Wars 2 in 2016.”
A: This post was kinda … blah? Less “the road ahead” and more a “recap of what we’ve already said” … A touching base if you will.
If you’ve played through the story a bit you’ve no doubt encountered a piece of armor that has Expertise or Concentration. For now, it’s useless.
PlusV – “Basically, both Concentration and Expertise increase the boon/condition duration on your tooltips and stats, but not the conditions/boons actually applied. For example, a 20% concentration boost to 10 seconds of swiftness will show 12 seconds of swiftness on the tooltip, 20% in the menu, but will only apply 10 seconds of swiftness to your character.”
Update to last week’s tip about earning Hero Points solo from Particle Shift
An Alternative Tip For Hero Points from Particle Shift : “In regards to the soloing hero points for elites, a very viable alternative is the use of the new WvW reward Proof of Heroics. These are gotten from rank up chests and can be spent at the Heroics Notary vendor. Using one Proof of Heroics and 5 badges of honor will finish a random core Tyria hero point or 10 Proof of Heroics and 50 badges of honor will finish a random Heart of Thorns hero point.
Since you can solo in WvW it allows you to unlock the harder Heart of Thorns hero points without the assistance of other players. “
Surviving the Mists
Heart of Thorns One Week In with Colin Johanson – WvW edition
MMORPG: A side effect of having all this new open world content to do is that it seems World V. World is a bit dead for some folks. Did you expect this?
Colin: We generally see a rotation where when a lot of stuff is going on in the PvE part of the game, the amount of folks actively playing WvW tends to take a bit of a dip – and likewise when WvW has a huge event going on like a tournament, populations actively playing PvE take a bit of a dip. This is because there is a lot of overlap between players in Guild Wars 2 who actively play both PvE and WvW. We expect over time we’ll see the populations in WvW even out a bit more as mostly right now it’s predominantly the folks who only play WvW that are battling it out in the mists. We gave people an awful lot of stuff to do in this expansion, and even more is coming still.
That being said, I’d also add one of the goals of Heart of Thorns was to address every major game system to ensure they had all the core components we need for the future of the game. Our goal was to ensure we didn’t really need to tweak any major game system again after this expansion and our focus could be entirely on adding new content, and building on top of – rather than expanding outward systemically. WvW is the one major feature I’d say we didn’t end up accomplishing this goal, the project is so large it didn’t end up fitting into the scope of the expansion and we still have work to do to address core fundamental issues like population balance, rewards, scoring, night capping, etc. As always we don’t discuss features in development until they are far enough along to share meaningful details, so for now we’ll just say WvW is the final big game system on our radar – and we’ve had a lot of great conversations with our players about what they’d love to see from epic large scale PvP combat.
“ESL Guild Wars 2 Pro League, our first professional-level competitive Player vs. Player league, with $200,000 USD up for grabs each season. Today I’m excited to announce the names of the first eight teams that have secured Pro League slots by competing in the World Tournament Series and the October Go4GuildWars2 Cups.”
Includes prestigious groups like The Abjured, Orange Logo, and Civilized Gentlemen
“The remaining four slots in each region are still up for grabs in the Open Qualifier, which takes place on Saturday, November 14 at 2:00 p.m. CET (5:00 a.m. Pacific Time) for Europe and 2:00 p.m. Pacific Time (UTC-8) for North America. The open qualifier will run until the top eight teams per region have been decided. The final eight teams will then play off in the livestreamed Open Qualifier finals on Monday, November 16 at 5:00 p.m. CET (8:00 a.m. Pacific Time) for Europe and 5:00 p.m. Pacific Time (UTC-8) for North America.”
Celeste and Allona recap this week’s news and are joined by Special Guest, Clouded Chimera, for Surviving the Mists. We’re all about the Special Guests! Audio Version What We Did This Week Allona Plants v Zombies with Relics of Orr in the Labyrinth on Friday Streamed the Clocktower for 1.5 hours early on Saturday…
Defiance Bars! “The defiance effect has been replaced with the defiance bar [or breakbar]. Creatures that previously used the defiance effect will now have the defiance bar. Control-type attacks will now decrease the defiance bar and stun the enemy once the bar is depleted.”
A: I cannot believe how much of a difference this has made … I GET it now!
A: I made one, and used my lvl 30 scroll on him to get over the hump … I plan on getting the rest of the way organically
At launch 400 to unlock fully… EXCEPT that number has been lowered to 250 after a fair amount of folks complained about it.
Colin Johanson – “We’d also always said you’d need to unlock your elite specialization, but we were never explicit on the details of how characters do this and the hero-point costs associated. We always viewed the elite specialization as one of the major rewards in expansion—but between the betas and lack of unlock info, we didn’t do a great job properly aligning expectations on how your elite specialization is earned. This left some players in a position where they expected to have their elite specialization very early on (or immediately!) in Guild Wars 2: Heart of Thorns.”
C: 400 points is a lot and there really wasn’t a lot of notice ahead of time that you would really need to stockpile that many points in order to be effective in the Elite Spec. People were expecting to have the elite spec to play through the new content not to play the expansion to *unlock* their elite specialization. I think we also grossly underestimating how hard the challenges in the new maps can be if you’re a solo player. My biggest problem with this is that now people are complaining they’ve made it TOO easy. Get over yourselves, you can’t have it both ways.
A: Honestly, I expected to have to unlock the elites and not have them instantly … BUT I’m certainly not going to complain with getting Chronomancer right off the bat.
“To unlock a Mastery ability, you must first train the Mastery by filling the experience bar. You can then spend Mastery points to unlock the ability for your account.”
“Experience earned in a region will be applied to training Masteries from that region. If experience is rewarded through a reward chest, that experience will be applied to the region it was earned in, not the region the chest was opened in.”
Some achievements in Core Tyria have had Mastery points added to them so you’ve been rewarded retroactively if you had them completed.
Nameplates with Mastery Rank
C: Frankly, I don’t get this. It’s basically just a way to show off how much of the game you’ve completed. E-peen anyone?
A: Well that’s kinda the whole point of most of the nameplate info.
Legendary Weapon Crafting!
The reason I’ve put this under the mastery system is that these collections are locked behind the mastery system (C:which btw I have no problem with).
“Precursor weapons that were released with the launch of Guild Wars 2 in 2012 can still be obtained through random loot drops, the Mystic Forge, or by purchasing them from other players on the trading post. Acquiring a precursor weapon in any of these ways will unlock all three tiers of that precursor’s skins in your wardrobe.”
Dark Energy and Stabilizing Matrices are new materials needed for crafting legendary gear. These materials are obtained by salvaging ascended gear.
Ascended gear can only be salvaged using an ascended salvage tool. Ascended salvage tools can only be used to salvage ascended gear.
Ascended salvage tools can be purchased from the Mistlock Observatory for gold and fractal relics or from laurel vendors for gold and laurels.
A: The ascended salvage kits are pretty expensive though, 1 gold plus either 2 fractal relics or 1 laurel per use
C: Very. For folks that have a lot of extra currency it seems okay but it’s a lot to get started with.
rewarded for events, jumping puzzles, mini dungeons, and other content
rewards are deposited directly into your inventory
They also updated dry top and the silverwastes to do this as well instead of getting a bouncy chest after every event.
A: I think the direct deposit isn’t a great idea … the bouncy chests ensure you KNOW you received the rewards. DD is too easy to overlook/miss.
C: The other thing is that you can leave bouncy chests until you empty your inventory. Getting full ensures you’ll be missing out on rewards.
Complete Guild Panel overhaul
A: I like the new system … it seems to have a lot more functionality
C: I’ll be honest, I haven’t played with them a whole lot. From what I’ve seen it’s a good change and while it’s busier aesthetically it’s much easier to find what you’re looking for.
Guild Missions are on a weekly rotation and are now instanced because everyone gets the same puzzle and challenge mission.
Guild Hall expeditions
After your workshop is open you can unlock the Scribe crafting profession and start on that to create decor, boosts, and other guild items
Guild teams tab in the guild panel ui so you can set a team for pvp play. As long as 3 members of the team are playing you’ll have a choice to represent the team.
“Access to the new game mode DOES NOT require access to Heart of Thorns expansion content.”
but if you want to progress on the new reward tracks to unlock new mist champions (other than Grymm who can be unlocked for everyone & Turai Ossa who is the default for all) you’ll need to have HoT.
C: Sounds a bit like hero unlocking with MOBAs.
A: We had a bit of an issue with this for the PvP Guild Missions, because you need to be rank 10 to uncheck stronghold, but we needed conquest for the PvP Guild Missions and had to not include guildies because of their lower rank. ~sad face~
PvP Expansion Reward Tracks!
‘The final reward on the final [jungle] rank reward track is the Mordrem Dragon Finisher, which is an entirely new finisher made for Heart of Thorns.”
New jungle map reward tracks which reward the corresponding jungle’s map currency as well as new armor and weapon skins.
WvW Desert Borderlands!
“Access to the new Borderlands DOES NOT require access to Heart of Thorns expansion content.”
Guild Objective claiming is also added to give your guild more presence in wvw
New siege weapon – Shield Generator – you must have HoT to use/operate them.
You also get a new ability line to master them
Ability lines were reset
“Reduced event karma, gold, experience, and world experience by 25%” in Edge of the Mists
“Placing siege equipment now shows a preview in-world where it will go and allows rotating the direction in which the siege will be deployed.”
“Player-owned minions will now take 95% reduced damage and condition duration from nonplayer attacks that do not specifically target them. When the attack specifically targets the minion, then it will deal full damage and condition duration.”
C: I now revise my statement from a Ranger point of view, I had no bloody clue how much tanking my pets were doing. They still die freaking often.
Lion’s Arch – Jump pads are near the bank so you can hop quickly from the bank to the trading post conch.
Mount Maelstrom – “Due to the weight of players, boxes surrounding the Golem Mark II have collapsed. Workers have carted their remnants away.” Lulz.
A: I need this explained
Everyone usually stands on the boxes to get away from the golem’s lightning floor attack but the boxes are gone now so people will have to deal with aoe’s some other way.
Action Camera is available!
“A new ground-targeting option, Snap Ground Target to Current Target, has been added under the Combat/Movement category. This will place the ground target marker at your current target’s position.”
“A new targeting option, Allow Skill Retargeting, has been added under the Combat/Movement category. This will allow skills to be retargeted while they are executing.”
“Event participation can now time out due to inactivity. If you stop completing objectives in an event, you will eventually receive a message that you are no longer participating in that event, and you will not receive rewards when the event completes. If you begin participating again before the event ends, you will regain your previous participation level immediately.”
C: Wowza! I have not had this happen but RIP walking away from an event and just hoping that someone else will finish it.
A: This makes me so happy … such a good change.
Consume All for Luck!
A: This makes me so happy … such a good change.
“Fixed an issue that was preventing VO from sometimes playing during cinematics.”
“Restored over 50 VO files that had issues during processing.”
Dungeon Reward Reduction – Experience and gold rewards are reduced, tokens are the same.
1 island = 1 fractals.
Maximum level of fractals have doubled to 100
“Rewards for completing fractals have been reworked. A new Fractal Encryption box has been added to each island’s reward chest.”
C: We ran a level 12 fractal, which I realize is very, very low (but the keys still cost the same amount) and the rewards from this chest was abominable. 2 blues and no green.
Daily Fractal Achievements – completely separate from regular daily achievements
They also fixed a bunch of bugs and issues that were popping up in various fractal maps/islands.
There’s a scavenger hunt achievement in Auric Basin that will give you a second bloodstone dust eater. You can use it and Mawdrey everyday.
“To sync armor crafting with weapon crafting, and to help maintain the value of leather, masterwork, rare, and exotic inscriptions will now be crafted with patches made from leather and cloth. … To account for the added leather cost, the amount of cloth required to make an insignia is reduced.”
So the economy changes that we talked about are being implemented to give more value to Leather now.
“Refining thick leather now results in 4 thick leather sections instead of 3.”
“Refining hardened leather now results in 3 hardened leather sections instead of 2.”
Lots of new weapon and armor skins can be found in the jungle or crafted with Jungle-gained components
A: My inner skritt was going berserk over all the new shinies!
“Some minor tweaks have been made to salvage tables to normalize output across all levels, and a small reduction has been made on tier 5 metal, leather, and wood, as well as a reduction on tier 6 leather and cloth.”
Adventure Iterations! “Bugs in the Branches, Flying Circus, Shooting Gallery, and Beetle Feast adventures are now available more frequently.”
If you’ve noticed that maps have been sparsely populated turns out there was a bug causing that and the maps should be nice and full now!
The breakbar appears directly below the enemy’s health bar when targeted. The appearance of the breakbar corresponds to its behavior:
A gray, segmented bar indicates that the enemy is immune to any crowd control.
A blue bar indicates that the enemy is immune to any crowd control, but any control effect, including soft control conditions such as blind or chilled, depletes part of the bar. The amount depleted depends on the effect applied to the enemy. The breakbar slowly regenerates, but if the whole bar is depleted, a strong special effect such as 5 seconds of stun will occur; hovering over the breakbar with your mouse will display the effect that happens when the bar is depleted. However, if the breakbar is not broken through by the end of the time for which it is blue, the enemy can subsequently use a powerful attack or ability.
Neither of these ever really go on sale. If you often run into the full materials tab you may want to jump on that. If transferring between toons is more of an issue or the unwillingness to create a mule then a bank tab may be more your style
C: I’ve gotten just one storage expander and it’s helped to alleviate a lot of “deposit collectible” issues.
The new expansion’s here! The new expansion’s here! (Note: No story spoilers because 1) we haven’t finished it, and 2) we wouldn’t do that to you guys, because … we love you.) Audio Version What We Did This Week Allona WHERE TO START!? I know I said I was going to mostly do Halloween…
Griebach, Spirit and Evee from Relics of Orr spent a LOVELY evening chatting (and laughing!) with Celeste and Allona about GW2 HoT (which will have launched by the time you read this!). Audio Version Relics of Orr‘s website has a ton of content! Check it out! Request for community events of the…
The set for Guild Chat reminds me a little bit of what Geek & Sundry has been trying to do. I think it’s really cute!
A: I like the set a lot, I think it will make the people on GC feel more comfortable.
McKenna Berdrow (Game Designer), Dara Potocska (QA Embed, Punmaster), Darren Mason (Gameplay Programmer), Jesse Christensen (Environment Artist), Seth Chadwick (Gameplay Programmer), Colin Johanson (Game Director).
Guild Initiative Headquarters
Need to be repping a guild to enter it, it’s at Postern Ward in Lion’s Arch in case you missed it since the revamp of LA
(paraphrased from Dara) “Many of the upgrades for guild halls can be obtained here from the NPCs. Guild Armorsmith, Guild Weaponsmiths, Guild Anvils, Guild Commendation vendors etc are all inside.”
Something that they shared was that upgrades for the GHI cost gold and favor
Your home away from home before you claim your guild hall
This hall only holds 5 people per instance
Guild Hall Claiming – to claim your halls, there are 2 npcs that offer you opportunity to fund an expedition (in the initiative)
There’s a cinematic that you can see to help preview the GH beforehand
The NPC takes your money (100 Gold) and then runs off to buy supplies and provisions for you to be able to take the area back from the mordrem. Should you fail to claim the objectives, you won’t be out of 100G you’ll be able to try it again without paying the fee
A: Oh thank Dwayna!
After you begin an expedition you have to make your way through the jungle maps to find your guild hall location. Then an event will kick off for you to kill all the mordrem in your hall. This event scales from 5-200 people at the moment.
After claimed, you’ll start with a tavern, moving on to the mine that will generate materials for the other buildings/upgrades. Then the workshop is up after that which brings in the opportunity to start Scribing.
Donates into a shared, locked off pool, that will automatically pull for guild hall upgrades
Only stores materials that are used for ACTIVE CURRENT upgrades/buildings
One thing to note is that this does NOT hold gold.
Your Donations won’t let you pop in more materials than are needed, so there’s no way for you to lose stuff to the system
g1, g2, g3, g4, g5 are guild channels
move the checkmark to change which guild you want to rep
Small side note: The UI suggested that a Guild will cost 1G to form after HoT, so if you’re thinking about making that bank or side guild maybe do it sooner rather than later.
guild index gives you a guidebook for guilds and all the features that are new with HoT
Call To Actions – Things to get done to advance your guild and hall
guild emblems are now a standard reward and don’t have to be got through building
Still able to get guild bonuses (some are more permanent), these will be in the same region as the message of the day in the Attributes section
Missions are being reworked so that you don’t have to upgrade all these weird things to unlock them and it’s going to be a LOT more accessible for smaller guilds
Easy, Medium and Hard
PvP and WvW guild missions
These new missions will be the same for all guilds each week
pvp – guild team (at least 3 people repping), pvp conquest, stronghold- killing the lord and summoning champions, pvp ranked, pvp win
Cannot be done in custom arenas
WvW missions are not in EoTM
Borderlands and EB
Oasis Event, Obsidian Sanctum, Capturing Camps & Sentries (at least 3 guild members repping and playing together), Capture & Hold (Cap a camp, tower and keep, and then holding it until it hits Tier 1 upgrades), Supply lines (escorting dolyaks), wvw rank
With both the WvW and PvP rank there is some discussion about people hoarding xp potions and how that will work with the missions
Favor bonuses if you diversify into other game modes
Favor cap each week and overall
chests indicate personal reward, the badge is for guild accomplishment
Start and Abandon Mission button and with a timer
Puzzle and Challenges are now instanced, each week everyone will have the same one. You can still ferry people in.
From Post – “As players advance their guild hall, they’ll be able to purchase new mission-slot upgrades that will give them more options for missions they can complete each week.”
“In-world chests have been removed from existing PvE missions and have been replaced with personal reward chests. The great thing about giving personal rewards this way is that it allows us to reward players even if they disconnect or log out before they receive their mission rewards. “
Lost Precipice – very vertical, above ground
jump pads to help you move through the map
pretty, pretty bird sounds!
Restoring Your Guild Hall
Thanks to the Mordrem the Hall has been rekt. SO! It’s your job as a guild to fix it up. You start by building your first Tavern which will allow the proprietor to arrive and he’ll help to guide you through the process
Decorations will be mostly as you please though there are a few restrictions
Arenas have it’s own set of decorations that can be placed within, not regular ones
Collision free and generally flat land surfaces are allowed while waypoint areas are obscured so that you can’t mess with someone being able to spawn
you can stack them as much as you want
there’s a cap that’s above several thousand for the max number of decorations per hall
no chair sitting yet
stacking and deleting things underneath was a bug and they decided it was amazing and had to stay in.
gemstore decor TBD
decorations aren’t scaleable except through additional crafting/scribing
Upgrading a building in the guild hall
You enact Restoration 1 and then you’ll have a proprietor NPC that will show you all of the options and branching upgrades that you’ll have a choice of before you select any other options to upgrade to. When selecting an upgrade you’ll be shown all the requirements necessary (guild level, materials, favor, etc). You then approve the upgrade once all of the materials are available (in the guild treasury) and your upgrade will be enacted
Main Line – Changes the look of the building
Primary and Secondary lines are presumably other changes
Guild Experience is gained through upgrading your hall (100 for major advancements, 35 per lower ones)
There is no upgrade that will require higher than a level 40 requirement
Lots of New Permissions options for the Guild Leader, Officer, Ranks etc
Decorator, Arena Decorator, Assembly Queue (based in the workshop and related to scribing),
2nd building, Produces Aethereum is a new guild currency, 1 aethereum/160s
Aethereum is time gated but as soon as you have enough materials you’ll be able to progress as soon as the materials are available. (aka You don’t have to wait 3 days to have something “build” if you have the materials it gets completed)
Capacity (cap of how much you can store) and Wait (aethereum gets produced faster) Stats
Other upgrades will require more aethereum than you can store so you may want to keep an eye on the mine and not abandon it to build other things simultaneously
3 Main line upgrades
Workshop & Manufacturing
Guild World Event Schematic
WvW Processing Queue and PvE Queue so there won’t be a competition between guild members of who can queue first
You can spend influence or resonance to advance the queuing process
Guild Hall Capacities – 1 person enters a hall and the server spawns a small guild hall, when a 6th person tries to join that instance a pop up with timer will give you the opportunity to join a medium sized guild hall instance, The top allows for up to 200 people
Guild Bank/Stash is grandfathered into HoT. There will be an NPC in the Initiative to give you access
Influence is GONE. Any influence will almost become useless, you won’t gain anymore. You can stockpile banners or you can sink the influence you have into the traders. Trade for favor, there’s a daily limit for how much you can trade. Trade influence for a mining boost. Trade influence for resonance.
Resonance decreases the time for processing with scribes.
Merits are GONE, use them up!
Take roughly 6-9 months for an active guild of 10 players to build all items in the guild hall
You can join the guild hall of any guild you are a member of. To ferry others in they’ll need to be in your party or squad and allow you to pop up the prompt. Similar to the story mission or home instance prompt.
Procedure to change Guild Halls
Go to the Initiative office and talk to the expedition officer
You then mount another expedition to change halls. All existing upgrades are intact upon completion. You will need to spend 100G to expedition again though. You’ll earn favor for completing it each time. You don’t lose access to the old guild hall until the expedition is complete.
NA and EU cross guilds will still have separate maps because they’re on different data centers.
Scribing with Matthew Pennebaker (Game Designer)
Full crafting profession up to 400
A lot like cooking in that you need to make a lot more components to parts to it
Scribing Kits – Pen, Ink, and blotting powder
Pen is a dowel and (metal) nub
pigments come from plant nodes or salvaging dyes (the higher quality dye the more pigment you’ll receive from it, the hue of the dye will determine the pigment)
“Once restored, this structure features a large, circular arena platform overlooked by an elevated spectating ring. You can enter the arena by speaking with any of several NPCs, each of which represent a different team. Once on the platform you will find that those who were foolish enough to choose a different team appear as hostile and can be attacked. That is (mostly) all there is to it.”
Red, Green, and Blue teams, also free for all, invulnerable team as well
You can activate or deactivate boundaries for the edge of the platform after the feature has been unlocked with Castor
you can go up to 80 players, 20v20 is pretty full
there will be an upgraded version which will be the same size as obsidian sanctum
arena decorations are semi-unlimited, as long as it’s unlocked you can place them a bunch of times.
“To invite someone to your hall, first invite them to your party or squad, enter the map yourself, and then have the other player enter either via the in world portal or via a waypoint if they have it unlocked.”
Unlocking Mist Champions requires a small gold fee. Grymm Svaard’s reward track will be available for unlock by everyone. Nika and all future Mist Champion reward tracks will require Guild Wars 2: Heart of Thorns. Turai Ossa will be available for immediate use by everyone and will not have an associated reward track.
Second bonus reward track that offers MC mini … Going forward, completion of any new Mist Champion reward track will also unlock bonus tracks for acquiring their miniature versions.
New series of reward tracks that unlock based on your rank in PvP. These reward tracks give you an alternate HoT-themed version of your rank finisher. Expansion purchasers will start with the new Jungle Rabbit reward track. Finish each rank reward track and the subsequent tracks will unlock until you reach your current rank, all the way up to Dragon. Jungle Dragon Finisher is an entirely new finisher made especially for HoT!
A: I’m not sure how the Hot themed Dragon finisher is any different than the other HoT themed finishers that they mentioned earlier in the paragraph.
The return of Glory! … sorta.
Shards of Glory, a new tradable crafting material obtained through PvP. Because Shards of Glory are going to be a part of legendary crafting they will be added to all reward tracks. Replacing two of the four transmutation stones on each reward track with Shards of Glory.
Black Lion Chest keys are being added to one-shot reward tracks!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Best comment: johnny_blvd “Quaggan is sad. Quaggan can barely eat this tasty crab cake and those tiny shrimp. Now how will quaggan win the eye of that cute pink quaggan without quaggan’s winning dance moves?”
Celeste and Allona recap all of GW2’s Guild Week, discuss the recent PvP Reward Track news, and touch briefly on the final beta weekend! That’s … about it. Audio Version What We Did This Week Allona Beta’ed! Tried Tempest, Druid, and Berserker. Enjoyed them all for their different playstyles. Loved the Druid. A lot.…
Celeste and Allona (like everyone else in the community) can NOT believe how much news came out of TwitchCon! So much that they eschewed talking about any Guild news, saving that for next week (promise!). Clouded very kindly stepped up to join them for Surviving the Mists this week.
What We Did This Week
Every single time I sat down at my computer within 5 minutes there was an “emergency” to deal with this week.
Did a keyfarm
Made a new Ranger
Tried to finish Mount Maelstrom but, gugh… those hearts take a REALLY long time, man.
Played with Kiddo for a little bit, he let me know that the Caledon Wurm was up so we took care of that and gallivanted about :3
Rubi explained that PoI is being retired in advance of twitchcon (this friday is the beginning) where they’ll be showing off the druid.
Irenio Calmon-Huang! Game Designer!
Scrapper name origin – it was a low class warband in charr society, Rubi called them “the outcasts, the misfits”
Irenio – (paraphrased a little) “They were downtrodden, they took their punishment and turned it into a badge of honor.” “When you’re working with a bunch of junk you can make some pretty cool stuff so the scrapper is a master of improvisation. Not just the mechanical but also on the battlefield.”
“kind of a melee bruiser, he’s also got a lot of good lockdown ability and in preparations for raids, he’s also pretty capable of breaking breakbars”
Then Jebro was on PvP 101 with a few options for the scrapper as far as builds, combos and other ideas
Emphasis will be on impressions on the feel of event zones, transitioning from Jungle to Canopy areas as well as one of the raid bosses
PSA: Remember to put your armor and bags into the bank so it will refresh since the original beta characters you had are no longer available
New streaming show called Guild Chat
C: I love the shattered sword logo!
A: I adored that Rubi defaulted to “GuildCast” It made me gleeful.
The Floor is Lava?
Inspired by speed runs
you kick fruit which make platforms on the floor that are safe for you to land on
if you hit the floor you lose 10% of your health
everyone is normalized before entering (aside from your masteries) and all previous buffs are removed before you begin the adventure
Telling masks to chill a lot is apparently the focus of this one according to Byron
There’s mushrooms and decoy-style mushrooms and situations where you’ll need your glider if you really want to be high up on the leaderboards
You drive around a charr motorcyle ramping over explosions.
You transform into a robot to see how many bugs you can punch in a time limit.
Jumping puzzles with transform that give you new skills.
Several fun subsections like Quaggan Deep Thoughts, Live At The Crow’s Nest, Community Showcase Live and A Chat with Kit The Traveler
C: I didn’t think Taste of Tyria was too bad. It wasn’t great either though LOL The jokes were o’ plenty. The line about enjoying sweetness as a reasoning as to why she doesn’t date charr was just really weird.
A: I am so behind! I saw the Deep Thoughts (which I loved) and I purposefully sought out Kit’s interview … and that’s it so far. I WANT the catch up on the parts I missed!
C: I tend to agree that the making a party wipe when someone is defeated is a stupid way to make something artificially hard. ex – you dodge roll off the edge of a platform, if you’re coming back as downed that makes sense but if you come back as defeated that’s a very cheap way to just make someone feel terrible if they’re a little twitchy in a stressful situation AKA EVERY BOSS FIGHT.
psh, Celeste! Dodge rolling off platforms NEVER happens! ;P
…collaborate closely with content creators of all types to ensure they have the tools they need to keep doing what they enjoy doing—creating great content. As a member of the ArenaNet Partner Program, you’ll receive access to resources that will facilitate your content creation.
Members of the ArenaNet Partner Program will also have the chance to participate in selected activities and collaborate with ArenaNet on a variety of occasions.
A: We signed up … yeah we did!
Return to GW2 section is more like a giant boomerang video :P
Something that Colin let loose is that Halloween will be launching in Tyria on the same day as HoT
Detailed achievements are being implemented post-hot, NOT JUST ON NEW ONES, GUYS!
These are similar to the karka hunt with notes about where each item is, they mentioned the lost coins specifically for dry top area, so you’ll have a better idea of which one you’re missing and won’t have to search the whole zone again
Making of the Trailer
There was a story to tell and they didn’t want to tell the whole story of the expansion or set it up because there’s already other videos of that
Mordremoth – “I am this world.”
This feeling of the jungle that is itself a character (bc the backgrounds and environments in gw2 are definitely their own character) and a part of Mordremoth and can be turned against you at any time
To show the reach and (somewhat) omnipotence of Mordy
The struggle of free will is a major theme throughout the story
Talk about the partnership with Axis and how this was NOT done in house.
James Ackley and Maclaine did the audio work (non-vo, obvy)
C: I really loved seeing the progressive storyboards and animated sections
A: Daniel mentioned how Axis did a great job of capturing their art style and I completely agree.
The example they used is the Colossus leading to the Juggernaut
Unlock the mastery and complete it
account bound precursor
Three Tiers of collections
1st is themed and usually is a world tour (ponder Jora’s legacy in wayfarer)
2nd is a fetch style system (400 geodes etc) and builds a precursor
3rd is artistic elements of the legendary. (build a terrarium to combine various oozes to make them chromatic for the quicksilver look of juggernaut) gives you the final precursor when complete
New skins for the interim precursors
You’ll need pvp/wvw for shards of glory and memories of battle
Colin gave a very sincere kinda mea culpa about how long it’s taken but it took a lot of iterations to get it right
There will be a livestream about the new legendaries pre-launch
A: I think we talked about this when we first heard about this that it’s similar to the ill-fated trait hunt … I loved the idea of it and definitely recognized that traits may not have been the best place to have a scavenger hunt … but I’m excited about this!
A: Colin talked about how the legendaries change your appearance to make it known you have one. ~sobs at footfall-less when stowed Minstrel! ((You can hope that it might be updated with HoT))
Picks up right after the Season 2 finale
Optional discussion icons are being utilized a lot more for this story line
More satisfying and fluid to have information being delivered via voice acting while the action is happening rather than having these pauses between fights for exposition
A: Although it can be easy to miss stuff. (But I still love the shift)
There are race and profession variations in dialogue and responses
There aren’t as many pauses and it’s not chunked out as it was in the first personal story so it’s more fluid and less chapter based
Because the maps have been flipped to a vertical play space you end up with really large zones because of the layers
Floor is Lava(?) was under an itzel village and so it was shifted further into the jungle
Updrafts for gliding are staggered at different heights throughout the zones
Coming into the map from above to attack mordremoth and (really) the jungle itself and how gliding ties into that is really cool
There are jumping puzzles that are only accessible by gliding
Burrowing Chickens somewhere? Byron’s clues are very obtuse
Loot chests hovering in mid air, similar to the buried chests in silverwastes
Other maps will have world bosses at the end of the meta (like vinewrath) and they’re going to be more in line with the Evolved Jungle Wurm
The experience of going back to core tyria and not being able to glide can be very jarring, so that’s going to be something to look out for when you take a break from the jungle
Guild Mission reset time has been changed to 12:30 am pacific each Monday
“Salvaging that requires confirmation will now resume use of the salvage kit after confirmation.”
A: THROWS ALL HER MONEY AT WHOEVER SPEARHEADED THIS CHANGE
“Cripple: Reduced the maximum stacks of this condition from 9 to 5.”
C: This is really great because it just felt like if you had 9 stacks it was absolutely agonizing to try to get away from a fight
“Traps have been normalized to last for 5 minutes before expiring.“
A: This seems exceptionally long
Notably in the profession areas
Elementalist: “Conjure Frost Bow—Ice Storm: Reduced the damage by 50% and lowered the number of targets per impact to 3. Fixed a bug that caused all impacts to fall within a smaller than intended radius when casting this skill.”
Mesmer: “Shatter Skills: Updated the description of these skills to include the effects added when Illusionary Persona functionality was made baseline.”
C: I’m so glad that this has been added in, it helps a lot for new players or returning players
A: Oh yeah. I think the mesmer changes were really good across the board! (Yes, even the PU nerf)
Necro: Updated Lich and Plague Form to no longer destroy your minions when you transform
Ranger: “Updated ranger pets to have base condition damage determined by their family.”
Halloween Weapons have returned to the Black Lion Weapons Specialist for a limited time, priced at 2 tickets each.
BL Chest Update
“Tradable finisher unlocks have been added to the Black Lion Chest as rare drops. To discover which finishers are available, check the unlock instructions for each finisher in your Hero panel.”
A: The price of finishers on the TP has plummeted!
“Metabolic Primer, Utility Primer, Guild Influence, and Boost Enchantment Powder have been removed from the Black Lion Chest.”
C: It’s like they listened to Inks!
“The drop rates of all miniatures in the Black Lion Chest have been reduced.”
“Carrying their staff into battle, the druid bears the duty of sustaining their allies through overwhelming danger. To achieve this aim, each staff skill can be beneficially used to bolster the druid’s allies.”
“The druid’s staff offers solid support through smart positioning and grants the tools to be in the right place at the right time”
Gain glyphs as utility skills
Druid’s gain a shift into a Celestial Avatar after they fill their astral force. This flips almost all the skills that come with druid into being SUPER healbot style.
C: I really feel like this is a complete departure from the traditional ranger and I wasn’t expecting this at all but I’ve got to say that what I’ve seen so far looks amazing. A lot of the skills call back to the Monk from GW1 and I really enjoy the aesthetic that they’ve used for the Celestial Avatar.
A: I hear a lot of comparison to reaper shroud
New pets! Smokescale, Bristleback, Tiger, Electric Wyvern, and Fire Wyvern
“At TwitchCon this past weekend, we announced the enhanced squad UI—a brand-new feature designed to help you organize your friends, guildmates, and motley assortment of compatriots everywhere massive armies want to be.“
50 squad member group in wvw. The squad UI will show a class/specialization icon for each individual player in your squad. the icon will show a color that will represent each player’s health ie: green is high health
You can create up to 15 sub-squads and be able to see how much WvW supply each sub-squad has.
You can send messages to the entire squad or to individual sub-squads.
The squad Leader (commander) can set permissions for who to allow to the squad whether it’s at will, request to join, or invite only.
When a commander is finished, he/she can decide to hand off control to someone else who has a commander tag, or the squad can continue leaderless.
You cannot be in a party and squad at the same time.
C: This seems kinda weird but I guess the UI gets toggled between party and squad?
Boon sharing will prioritize sub-groups, similar to how parties share boons currently.
Squads can be tested during the beta weekend.
They promise to continue to add functionality to this squad UI as the game progresses.
WvW guild claiming upgrades
Guilds that hold and upgrade Stonemist to the final tier (about 2 hours) will receive the option to choose either the option to have:
fountains that grant a 2min stealth buff for all server members who enter fountain,
an airship barrage to protect it from assaults. These airships will circle around for 4 full rotations and damage inside and out of the castle. Causes CC and lots of dmg.
Collin says their live team’s #1 priority after HoT’s launch is to address concerns about WvW including scoring system, rewards system, night capping, etc.
League system arrives with HoT in Ranked arena on a seasonal basis
There are divisions, tiers, and pips
Each division gives you a badge that shows off to players on your nameplate the division you reached in the PvP League, shown in all game modes. This badge will persist until the next competitive season.
Total of 6 divisions, there will be a very small number of players who reach the highest.
You raise or lose pips by how well you play. Win and you gain a pip, lose and you may lose one. If you lose, but perform well against a better team, you may not end up losing a pip. You might actually still earn one! Get enough pips and you will move up tiers, move up enough tiers to enter new divisions.
As you play in Leagues, you can play as a guild team and progress through guild team leaderboards. There will also be “Guild team rewards”.
There will always be a balance patch 2 weeks prior to each competitive season. The season will last for 8 weeks.
C: I really liked this forethought!
There will be a “Return of the Dishonored System” that will penalize griefers, afk’rs, and those that leave a match early.
There will be one permanent title given out every season to those that reach the highest “Legendary” tier.
A Legendary PvP-only backpiece will be earnable by playing in Leagues throughout the year, accomplishing pvp achievements, and possibly other unannounced means.
Recent PvP matchmaking fixes
They currently use an algorithm to determine your player MMR which decides who you are matched with.
There were several reports of players being matched unevenly causing massive one-sided wmatches but the devs were dismissing said claims
After checking the system, they discovered some bugs which would pair the best player in the match with the 4 worst players in the match instead of trying to match teams equally.
This has recently been fixed.
School is back in session. Create a “Back to school special” ad for any merchant in Tyria.
Celeste and Allona (like everyone else in the community) can NOT believe how much news came out of TwitchCon! So much that they eschewed talking about any Guild news, saving that for next week (promise!). Clouded very kindly stepped up to join them for Surviving the Mists this week. Audio Version What We Did This…
Celeste and Allona fulfill a long-time wish to include interviews in Guild Wars Reporter! Our inaugural interviewee is the fantabulous Kit the Traveller! They are discuss the Mordrem weekend event, the Mordrem Guard, PoI, this past week’s patch, and – of course – Scrapper news! Also, gyros are totally delicious and everyone (who chooses to eat meat) should partake this week in honour of The Snacker… umm… Scrapper!
What We Did This Week
Mordrem events … I only started them Saturday morning so I missed all the really headachey parts
Fractals and Fungeons. Started a bit early and ran Arah so Celeste could be there for Fraggles
Streamed a bit … mostly PvP
Hunter guided me through the Guild Rush course for my nemesis, Spider Scurry, on Sunday night!
Guild missions were super fun and we got Spider Scurry!
More … I know there’s more
Fractal’d! Sans Pear :( ((I was there … how was this sans me?)) I DON’T KNOW. ((this is staying in the show notes!))
Worked on Treasure Hunter a bit. Someday I’ll get that freaking chalice from Rhendak but today is not that day…
Added Vertical Position Near slider to camera options. The existing Vertical Position slider has been renamed Vertical Position Far.
Added greater precision to camera position sliders.
Adjusted some default camera positions when using the Adjust Camera to Character Height camera option.
C: It’s funny because I remember us talking about how it wasn’t really clear what sliders were doing what recently.
A: Are you pondering what I’m pondering, Pinky?
Achievements for the previous beta weekend have been disabled from the Achievements tab.
Black Lion Chest Keys from the early personal story rewards have been limited to one per week account-wide.
C: RIP Keyfarming Cookies
Increased the drop rate of Black Lion Chests and Black Lion Chest Keys throughout the world.
C: I dont think the drop rate on chests was really an issue but okay… time and the drop rate wiki tables will tell…
Laurel vendors now sell 1 hour of the new Item Booster, replacing the Laureate Magic Find Booster.
Laurel vendors now sell 1 hour of the new Experience Booster, replacing the Laureate Experience Booster.
C: Here’s to hoping they let me consolidate my (useless)boosters even more.
Profession Skills – Engineer
Fixed a bug in which the Grenadier trait made grenade throws less accurate.
World vs. World
Altered arrow cart line-of-sight checks to be more restrictive.
Black Lion Trading Company Gem Store
For the next six days, the complete Living World Season 2 pack is 40% off in the Upgrades category of the Gem Store. Complete your playthrough of all eight episodes leading up to Guild Wars 2: Heart of Thorns™.
C: I think a lot of the suggestions are good but GW2 is out to make money, if you don’t believe that you’re naive, and the majority of his ideas encourage them to reduce prizes, consolidate or negate items that they (presumably) sell. I say presumably because I’ve never bought a booster from the gem store without it being in a black lion chest.
A: Yeah, I would be okay with removing or making boosters drop way less frequently. Also reducing the cost in the gem store. Conversely, yeah, keep them in the chests and remove them from the store. Also I loved the brief Tome of Knowledge rant! LOVE the BL weapon chest idea!
Rocket Charge (skill 3 on Hammer) “with it engineers repeatedly leap forward, swinging the hammer at enemies after each jump. And yes, you guessed it: you’ll be using those awesome rocket boots that never get enough love.”
Shock Shield (skill 4 on Hammer) “magnetizes the hammer to attack enemies as well as block incoming attacks.”
Thunderclap (skill 5 on Hammer) – “Players reach into the sky and use the hammer to call down bolts of electricity that stun enemies and deal damage over time, as well as leaving a pulsing lightning field at the point of impact.”
There will be of course a variety of the “Function Gyros”
“The Purge gyro will zip around with you cleansing yours and your allies’ conditions every so often. The team designed this one as means to give the Engineer some much needed defense against conditions.”
Interview with Irenio Calmon-Huang, Game Designer ArenaNet in charge of the Scrapper
Q: Why Hammer?
Engineer “has had solid long-range and mid-range options as well as a couple more niche close-range builds. Despite how fun bombs and flamethrower can be, neither really gives you a strong melee *feel*. Trying to achieve that sense of close-quarter combat was the natural place to look when you saw what the profession was already capable of. Once we’d narrowed the goal down to adding a melee weapon to the profession the hammer was the clear victor.”
Q:The original trailer shows more than one hovering near the Scrapper. Can an Engineer have more than one active at a time?
Yes. You can have multiple gyros out at a time.
Q: One thing we’ve seen people cry out when the drones were shown is that “we hope they’re more than just copies of the Guardian’s spirit weapons”. Well, are they?
They are actually fairly different from spirit weapons. In addition to each coming with its own toolbelt skill (more on those later), depending on the gyro they will try to remain close to you, strike out at a targeted enemy or seek to aid allies based on a number of factors.
Q: How do you see the Scrapper fitting into a group in Raids? Can you give us some examples of how they help out compared to a traditional ranged engineer?
The Scrapper is skilled at locking down enemies and when traited for it, granting super speed to allies. During raids in particular this helps greatly with shattering enemy break bars and ensuring that your team can get where it needs to be.
Leah Hoyer, Narrative Designer comes to talk about the Mordrem Guard
Mordrem Guard are sylvari that have answered the call of Mordremoth or can be dead that have been taken by the Mordrem and have been somehow copied
“..they have access to the same tactics and information they had before their corruption, and they still possess the intelligence and autonomy to put that to use despite their total devotion to the dragon. Although they’ve undergone physical changes to make themselves hardier and larger, Mordrem Guard maintain some aspects of their previous identity; members of the Pact may experience the horror of recognizing their former comrades among Mordremoth’s forces.”
A: So it’s more like a glamour (in the enchantment sense) or a thrall..
C: I foresee a lot of Shadow Link type fights but with Destiny’s Edge.
“Sylvari characters can hear the voice of Mordremoth, which may prove both a blessing and a curse; they have the chance to gain greater insight into the dragon’s behavior, but it serves as a reminder that they are at constant risk of corruption. Leah mentioned that players will encounter a sylvari character who struggles with resisting the dragon’s call, and whether or not the Pact commander is a sylvari will affect the outcome of their story.”
C: You have to wonder if you being a Sylvari means that the character won’t turn because you’re able to offer valuable advice from your own internal struggle
“Leah also said that the Mordrem Guard and the Nightmare Court are separate factions, and joining up with Mordremoth isn’t necessarily in line with the court’s ideals.“
This is something that multiple people have been theorizing on and Leah pretty much put the thought that they are related or somehow similar to bed by saying that the Nightmare Court doesn’t want to follow anyone blindly so of course they will resist the call just as other Sylvari would.
C: Personally I’m more interested in finding out what it does to the soundless.
A: Agreed. And I saw at least one person posit (probably Wooden Pototaoes) that it could be really interesting if we had to ally temporarily with the Nightmare Court. Caithe and Faolain on the same team? Although, what if the tables are turned and Faolain helps US take down a corrupted Caithe? ~cue dramatic music~ (( I thought you were going to put dramatic gopher)) I almost did … by accident
Jebro for PvP 101 and the updated stats panel for pvp
You’re able to see more easily from match to match if you’re getting the kind of effects that you want to have happening with a certain build
Why the Mordrem Invasion is a Good Thing (even when it’s bad)
While there have been weekend events and some holidays in the past none of them have been accompanied with so little fanfare.
A feature that many players have asked for over the years is weekend events.
“The invasion is a simple series of events, it encourages the casual zerg that has made GW2 so popular with drop-in/drop-out gamers. The last time we got content like this, without a big story push, was October of 2012 when they added a few open world dungeons and Modus Sceleris. There was little fanfare for those events, but people still find them today and excitedly post about them on reddit. If ArenaNet has a team of even two or three that can focus on creating small events like this and other dynamic events to pepper throughout Tyria, it will add a great deal of longevity to the core game and serve to keep it relevant for the old guard.“
C: sidenote – I have never seen Modus Sceleris. Ever.
“It lets a level 18 feel like they are at the forefront of the story rather than lagging three years behind. It also serves to inform new players that the enemies of the core game are nothing compared to what is coming. (Note: I do not condone the feeding of newbies to Mordrem TerrOrgriffs, but I wanted to point out there is a silver lining to the difficulty spike.) Additionally, the tangential thought necessary to figure out the events (throwing bombs, building catapults) will help new players discover parts of GW2 game play that they may not have encountered before. I for one enjoyed the moment to moment game play of each event, and feel four days is enough time to play the events before they wear out their welcome. “
“While flawed the invasion is a fun weekend event that I hope will breed more like it. It may be easy to berate ArenaNet over the negative elements of the event, but it is important to remember how many things, such as; dungeon revamps, changing dynamic events in zones and Southsun Cove that were all abandoned after intense negative feedback. If we want ArenaNet to feel comfortable with taking risks with events like this, we as the community must be softer in our approach.”
C: This is something that I depended on in GW1, it usually drew a fair amount of players to step into the game and work on a reputation or earn some special foods/drops. There needs to be little celebratory type events that they can turn on to drive up numbers at the time of having a gem store sale etc. As long as they feel rewarding people will participate and be happy about it even if they’re very grindy.
5 On 5
We chat with Kit The Traveler and ask her (at least) 5 questions!
Celeste and Allona fulfill a long-time wish to include interviews in Guild Wars Reporter! Our inaugural interviewee is the fantabulous Kit the Traveller! They are discuss the Mordrem weekend event, the Mordrem Guard, PoI, this past week’s patch, and – of course – Scrapper news! Also, gyros are totally delicious and everyone (who chooses to…
Celeste and Allona discover they can talk for a signficant amount of time about music in GW2. They also touch on the beta weekend and enjoy some wonderful community creations! Something something beta weekend.
What We Did This Week
Forgot to mention a bit ago that I was given a head’s up about a bunch of TC people rampaging across the Eternal Battlegrounds as Dolyaks! It was a hoot … some of the players from the other worlds joined in.
Beta just a bit. Mostly to try out Daredevil to wrap my head around it. I loved the dodge mechanics AND the additional dodge on my bar. Big plusses for me there. (Although I am super bad at Thief and, by extension, Daredevil)
Stream tests and some PvP. Got a great tip for my Ranger that I totally took!
F,F&F! The extra F is for … friends! I mentioned before that a few of my friends have started playing again, and M and I took three of them through Ascalon Catacombs story mode. Thank goodness M’s Raid Mom kicked in because I couldn’t remember what to do.
Peachy Party and Inks. I’m not often able to catch twitch streams but I was able to make a couple this weekend and they were fun!
World boss train for fun and profit.
I did fractals (with my mesmer) and fungeons (with my necro!)
Sidenote: Reaper and a Necro in a party was SUPER EFFECTIVE. (http://knowyourmeme.com/memes/its-super-effective)
I did world boss train
I did a little bit of pve with Steak N Potatoes Man
I did some beta things, I now know I’m pretty bad at Reaper but I might be good at it with a lot of work. I also know I’m really bad at Berserker :/
“Johanson assured me that gamers, even in the most difficult Guild Wars 2 content, were barely touching the surface of what players could do in a group. He reiterated to me that although there is no hard trinity, GW2 does have a kind of trinity of its own that players were not always taking advantage of in the current PvE game. He divided the roles into control, support, and damage, and beyond that, groups will have to consider class combos when taking on a raid boss. He said that the only place in the game where all the class abilities are being used to their fullest was in high-level PvP, and he wants to change that so that it takes the same level of skill to raid.”
“Because of the large diversity of encounters, I was prompted to ask whether players will be able to swap out abilities between boss fights. Johanson said that currently players are in combat the whole time they are in an encounter, so swapping out abilities isn’t possible. But he did say that ANet is still “playing around with what [it] will let you change.” However, he was quick to point out that weapon swapping can easily change a character’s role in the group, and that can be done on the fly.
The development team’s “playing around” also extended to group boons another group support abilities. Currently, Johanson said that it’s still in flux and there will be parts where the groups will be split. But as of right now, boons affect only the five people who are in your group.“
“Being a raider myself and sometimes enjoying the ability to group up with other random people, I asked about a group-finder system for raids — whether there is one in HoT or will be in the future. And he explicitly said no — there will not be one at the launch of HoT, and there are no plans to ever put one in. He emphasized that this was intended to be coordinated endgame content, not something a PUG can tackle: “[For raids,] we focused on players working together on really challenging content. I believe that is part of community building. We cater to a ton to different playstyles. We have content that you don’t have to group for and some that you can do in ad hoc groups. Basically, you can go anywhere you want to join in with other players already.”
Update: To clarify, Johanson was specifically talking about a random PUG raid finder. It will still be possible to use the group finder to put together a raid.”
C: I don’t understand how the update clarifies anything.
“That said, moving forward, everything brand-spanking new coming to the game will be specifically designed for players who have bought Heart of Thorns. Specifically, the Living World story will be only for HoT players. He explained that story itself has moved to Maguuma, and it only makes sense that the new Living World updates will happen over there.”
“MMORPG: What about traditional group dungeons? Are you pretty much done with those for now? Leaving them as part of the leveling experience? Or will group dungeons be making a return?
Colin: We’re treating Fractals of the Mists as our focus on end-game five-player dungeon content. And all additions we make to make five player dungeon content more fun will expand on Fractals. And then raids will be the next level of that.”
A lot of info about Guild claiming. Guild claiming it’s a thang.
A: My basic take-away is that Hugh is a DELIGHT! De. Light. (Tyler is a sweetie too)
C: “Hugh Is The Best [SWAG]”
BELLS AND FREAKIN’ MISSILES!
Focus on the music from HoT with Maclaine and Lena
Talk about the shift from S01 and S02 when the music was “when you have time” to now, where the in-house team is given the reins! (A: Yay!)
Worked with the sound team for music to be more reactive to actual fights … should be subtle and just flow, unnoticed but integral, to players’ experience. Not just wallpaper, but ebbing and flowing with the fight.
C: One of my favorite pieces is Battle on the Breachmaker and the songs looping through the different phases is the most beautiful and amazing technical advancements to the game. I definitely will play with the game music on, as opposed to most of the last few years.
Motifs being carried out. Oldest is the “mordremoth” theme from the Tower of Nightmares. So far one person has noticed this!
Like with the GW theme coming in and it’s something that makes it comforting. Which is something that talked about with the PoI theme. Musical meatloaf, it’s perfect!
“From 9:00 a.m. Pacific Time (UTC-7) on September 10 through 9:00 a.m. Pacific Time (UTC-7) on September 14, Mordrem will be staging periodic incursions into Brisban Wildlands, Kessex Hills, and Diessa Plateau. Keep an eye on the world event UI, which will let you know when Mordremoth is launching its assault. Coordinate with other players to stop the Mordrem in their tracks, and you’ll earn Mordrem Blooms. Mordrem Blooms are the research samples the Durmand Priory seek. In exchange for the research samples, the Durmand Priory is offering concessions as a reward.”
Celeste and Allona discover they can talk for a signficant amount of time about music in GW2. They also touch on the beta weekend and enjoy some wonderful community creations! Something something beta weekend. Audio Version What We Did This Week Allona Forgot to mention a bit ago that I was given a head’s…
Celeste and Allona managed to talk for an excessive amount of time about a ton of GW2 news and somehow never even mention the Thief elite teaser image (AKA the Daredevil)!
What We Did This Week
Forgot to mention on last show, I picked up a couple Dwayna weapons – the greatsword and pistol … still seriously eyeing two more from the set, more news as events warrant
Missed Fungeons and Fraggles this week
Also missed Relics of Orr’s Plants vs Zombie event. :(
Didn’t lose guild missions with Maven … even with my 10 second penalty!
Anet took a healthy chunk of my paycheck this week: nabbed the Account Jump Start AND the Wedding Attire … which is now on every character on my account.
Allona got her 3rd birthday present! FINALLY decided on Glint’s Isolation dye.
Finished the Godskull weapons JUST TONIGHT! I had a few large skulls donated by guildie, Romo … and after several bare farming runs I just bought the last 8 I needed through buy orders on the Trading Post
Finished Bandit and Krait weapon collections
World Boss train
3rd Birthday on Ostara, I got the Rosewood dye because it looks pretty good on leather.
Ran around on my warrior for a while still haven’t found the fun of it yet but I’m trying!
A: We should get an all warrior party together for funsies!
Account Jump Start Package – (2000 gems) 30 Account-Bound Unidentified Dyes, 15 Transmutation Charges, 2 Bag Slot Expansions, 2 Bank Tab Expansions, and 10 Black Lion Chest Keys!
Wedding Attire (1000 Gems)
A: A seriously amazing outfit set. Before this the only outfit that was different culturally was the Cook’s outfit (which is the main reason I love it). BUT the wedding attire is different for each race AND gender! So good.
A: This is a good segue for something I’ve had a note on my computer about for a long time. Single outfits for Charr and Asura. I don’t mind when there’s no gender difference between them, I honestly don’t … BUT It always defaults to the male outfit which … meh. I would prefer one gender-neutral outfit that was thematically still tied to what was offered to the more humanoid races. Thus endeth my rant.
Romantic Gift Pack (400 gems) – bouquet of roses and box of chocolates
“starting at noon Pacific Time (UTC-7) on Friday, September 4, and running until 11:59 p.m. Pacific Time (UTC-7) on Sunday, September 6.”
Progress was preserved from the previous BWE
What’s available: “the revenant, using the full selection of core specializations, weapons (including underwater combat), and legends. You’ll also be able to play with our new elite specialization system that grows your character professions into new elite specializations. You’ll be able to try out the chronomancer, dragonhunter, reaper, and tempest, as well as the newly announced elite specializations: berserker, and herald, as well as the thief specialization we’ll announce later this week.”
ALL THE ELITES! (Well, except for Engi and Ranger *grumble grumble* – says the impatient Celeste)
“For our second beta weekend test, you’ll be landing in a different part of the map than the one we showed in our first beta weekend, and you’ll be able to explore a new area: the jungle-floor biome.”
“you’ll find survivors from a ship of nobles that traveled with the Pact Fleet to witness the battle with Mordremoth and got far more than they bargained for, including one particularly famous noble who has gone…wild. The quaggan Baroosh and his village, who potentially joined the Pact in your personal story, were also aboard an airship that went down with the fleet when Mordremoth tore it from the sky. The survivors can also be found working with an ordnance corps to muster together a counterassault on the jungle dragon. Across this area, numerous new enemies are there to face off against, including your first encounters with the aggressive hylek tribes Coztic and Xocotl.”
C: I wonder who the noble is, I kind of want it to be Lord Faren so that we can find him in a bikini and roasting a hylek over some coals or something. That would be hilarious, a Feral Faren!
Faren! Faren! Faren!
Stronghold will also be active where pre-purchasers will have access to all the Mist Champions
Feedback pls: “During daytime, we’re showing two new outposts and a big pile of events that go along with them. Are they fun? Do they tell a compelling narrative that helps bring you into the world? Do the events feel meaningful, challenging, and interesting? The nighttime component of Verdant Brink will be relatively similar to BWE1; we look forward to sharing the expanded version of the night experience in future beta events.”
A: Further to this: Did anyone else notice the Beta achievements in the Cheevo UI?
Celeste and Allona managed to talk for an excessive amount of time about a ton of GW2 news and somehow never even mention the Thief elite teaser image (AKA the Daredevil)! Audio Version What We Did This Week Allona Forgot to mention on last show, I picked up a couple Dwayna weapons – the…